User talk:LimitCrown: Difference between revisions

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:If there were any knockback differences, it would be negligible. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown#top|talk]]) 17:40, 2 January 2015 (EST)
:If there were any knockback differences, it would be negligible. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown#top|talk]]) 17:40, 2 January 2015 (EST)
::True. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 01:56, 4 January 2015 (EST)
::True. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 01:56, 4 January 2015 (EST)
== "Hits 1-5" vs "loop hits" ==
There's a reason that some attacks have "hits 1-5, hit 6" while others have "loop hits, last hit". It has to do with how the attack is coded.
#Some multi-hit attacks use this kind of code:
#*Loop 5 times:
#**Loop hitboxes
#**Wait 1 frame
#**End hitboxes
#**Wait 1 frame
#**Repeat
#*Last hitboxes
#Other multi-hit attacks use this kind of code:
#*Loop hitboxes, which refresh themselves every 7 frames after connecting
#*On frame 21
#*End hitboxes
#*On frame 24
#*Last hitboxes
The standard I use is that attacks of type 1 have "hits 1-5" (as there is a consistent number of hits that always come out on the same frames), while attacks of type 2 have "loop hits" (as the hitbox is constantly active and the number of hits is dependent on the frame the opponent gets hit the first time). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Interspacial 11:13, 12 January 2015 (EST)

Revision as of 12:13, January 12, 2015

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Rtzxy Personal use; signature, to be exact Smashing! 16:54, 28 October 2014 (EDT)

I just thought it dealt a little more knockback...

... it's kinda hard to tell the knockback difference for me. Smash Master 17:19, 2 January 2015 (EST)

If there were any knockback differences, it would be negligible. LimitCrown (talk) 17:40, 2 January 2015 (EST)
True. Smash Master 01:56, 4 January 2015 (EST)

"Hits 1-5" vs "loop hits"

There's a reason that some attacks have "hits 1-5, hit 6" while others have "loop hits, last hit". It has to do with how the attack is coded.

  1. Some multi-hit attacks use this kind of code:
    • Loop 5 times:
      • Loop hitboxes
      • Wait 1 frame
      • End hitboxes
      • Wait 1 frame
      • Repeat
    • Last hitboxes
  2. Other multi-hit attacks use this kind of code:
    • Loop hitboxes, which refresh themselves every 7 frames after connecting
    • On frame 21
    • End hitboxes
    • On frame 24
    • Last hitboxes

The standard I use is that attacks of type 1 have "hits 1-5" (as there is a consistent number of hits that always come out on the same frames), while attacks of type 2 have "loop hits" (as the hitbox is constantly active and the number of hits is dependent on the frame the opponent gets hit the first time). Toomai Glittershine ??? The Interspacial 11:13, 12 January 2015 (EST)