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User:Monsieur Crow/Results Screen rewrite

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The results screen is a screen that appears in all Smash Bros. games. The results screen follows almost every match that the player takes part in all the games.

In Super Smash Bros.

In Single-Player modes

In the 1P Game of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match.

The Break the Targets, Board the Platforms and Race to the Finish stages of the game have their own individual results screen; these screens, however, have only one part, showing how far the player went in the modes.

In Multi-player modes

There are two types of results screens in the multiplayer modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three Victory poses with the other participants applauding the victor; a scoreboard is then displayed over the screen, with the contents varying on the mode. In Time matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters.


In Super Smash Bros. Melee

In Single Player modes

All three of Super Smash Bros. Melee's single player modes (Classic, Adventure, and All-Star) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a Coin system in Melee, the amount of coins won in each stage is also shown on the Results screen.

In Classic Mode, the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods.

The mini-games featured in the game's Stadium do not have results screens

In multiplayer modes

In Super Smash Bros. Brawl

In Single Player modes

In Classic and All-Star modes

In the Subspace Emissary

In multiplayer modes

Music

In Super Smash Bros.

In Single Player modes

Two pieces were used for the results screens of the single player mode; one was a triumphant, blasting fanfare, which would play after ordinary battles. The second piece was an actual track with an ambient tone, and it played after the player defeated Master Hand.

In multiplayer modes

Super Smash Bros. started the results screen by playing the character's Fanfare; after the fanfare played and the results were shown, however, original music would begin to play.

In the case of Team Battles, the player that won more points in Time mode or KO'd more opponents in Stock mode would have their victory theme played; this trend continued in Melee and Brawl.

In Super Smash Bros. Melee

In Single Player modes

Melee inherited the previous game's use of fanfares; while different, the fanfare was the only thing to play in the results screens. The ambient music used for the last stage, however, was not used; instead, a slightly different, longer fanfare would play in the last stage.

In multiplayer modes

Melee's results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare.

In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing.

In Super Smash Bros. Brawl

In Single Player modes

Brawl's single player modes removed a conventional fanfare; instead, unique background music was added to the results screen for the single player modes.

The last stage of Brawl's Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.

In multiplayer modes

Brawl returned to the original game's set-up in music; the fanfare would play first, then original music for the results screen would play.

In the Tournament mode, the fanfare and association music of Melee did not return; instead, the end of tournaments had its own music.

Trivia

  • In Super Smash Bros. Melee, the game's Stamina Mode is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.