User:Monsieur Crow/Results Screen rewrite: Difference between revisions
(I'll play along) |
|||
Line 11: | Line 11: | ||
In the 1P Game, the results screen's text would change in the last fight against [[Master Hand]]; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | In the 1P Game, the results screen's text would change in the last fight against [[Master Hand]]; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | ||
The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one | The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage. | ||
<center><gallery> | <center><gallery> | ||
File:SinglePlayerResultsScreen641.jpg|Part | File:SinglePlayerResultsScreen641.jpg|Part 1 of the Single Player results screen. | ||
File:SinglePlayerResultsScreen642.jpg|Part | File:SinglePlayerResultsScreen642.jpg|Part 2 of the Single Player results screen. | ||
</gallery></center> | </gallery></center> | ||
Revision as of 11:04, June 1, 2012
The results screen is a screen that appears in all Smash Bros. games. The results screen follows almost every match that the player takes part in all the games.
In Super Smash Bros.
In Single-Player modes
In the 1P Game of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match; if the player does not attain any Bonuses, the second screen is not shown.
Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place.
In the 1P Game, the results screen's text would change in the last fight against Master Hand; instead of proclaiming "Stage Clear", it would instead say "Game Clear".
The Break the Targets, Board the Platforms and Race to the Finish stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage.
In Multi-player modes
There are two types of results screens in the multiplayer modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three Victory poses with the other participants applauding the victor; a scoreboard is then displayed over the screen, with the contents varying on the mode. In Time matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters.
In Super Smash Bros. Melee
In Single Player modes
All three of Super Smash Bros. Melee's single player modes (Classic, Adventure, and All-Star) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a Coin system in Melee, the amount of coins won in each stage is also shown on the Results screen.
In Classic Mode, the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods.
The mini-games featured in the game's Stadium do not have results screens.
A different Results Screen used in Target Test minigames.
In multiplayer modes
In Super Smash Bros. Brawl
In Single Player modes
In Classic and All-Star modes
In the Subspace Emissary
In multiplayer modes
Music
In Super Smash Bros.
In Single Player modes
Four pieces were used for the results screens of the single player mode: a triumphant, blasting fanfare, which would play after ordinary battles; an actual track with an ambient tone, which played after the player defeated Master Hand; a fanfare for winning Break the Targets, Board the Platforms or Race to the Finish; and a small piece for failing either of those three stages.
In multiplayer modes
Super Smash Bros. started the results screen by playing the character's Fanfare; after the fanfare played and the results were shown, however, original music would begin to play.
In the case of Team Battles, the player that won more points in Time mode or KO'd more opponents in Stock mode would have their victory theme played; this trend continued in Melee and Brawl.
In Super Smash Bros. Melee
In Single Player modes
Melee inherited the previous game's use of fanfares; one of two fanfares would randomly play in the results screens.
In multiplayer modes
Melee's results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare.
In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing.
In Super Smash Bros. Brawl
In Single Player modes
Brawl's single player modes removed a conventional fanfare; instead, unique background music was added to the results screen for the single player modes.
The last stage of Brawl's Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.
In multiplayer modes
Brawl returned to the original game's set-up in music; the fanfare would play first, then original music for the results screen would play.
In the Tournament mode, the fanfare and association music of Melee did not return; instead, the end of tournaments had its own music.
Trivia
- In Super Smash Bros. Melee, the game's Stamina Mode is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.