Template:UpdateList/1.0.6: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 58: Line 58:
|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}
|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{Buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{buff|The first hit of neutral attack has less ending lag (FAF 30 → 27).}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{buff|Forward tilt has less ending lag (FAF 40 → 36).}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{buff|The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).}}
*{{Buff|Dancing Blade's hits connect together better.}}
*{{buff|The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.}}
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}
|Mario=*{{buff|Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.}}
|Mario=*{{buff|Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.}}
*{{change|Forward smash's sourspot can no longer send opponents behind Mario.}}
*{{change|Forward smash's sourspot can no longer send opponents behind Mario.}}
{{UpdateList/1.0.6/Mario}}
{{UpdateList/1.0.6/Mario}}
|Marth=*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
|Marth=*{{buff|The first hit of neutral attack has less ending lag (FAF 30 → 27).}}
*{{buff|Forward tilt IASA: Frame 39 Frame 35.}}
*{{buff|Forward tilt has less ending lag (FAF 40 36).}}
*{{buff|Dancing Blade hit 1 IASA: Frame 45 Frame 42.}}
*{{buff|The first hit of Dancing Blade has less ending lag on the ground (FAF 47 43).}}
*{{buff|Dancing Blade combos more consistently.}}
*{{buff|The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.}}
|Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
|Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Bugfix|Landing lag glitch has been fixed.}}
*{{Bugfix|Landing lag glitch has been fixed.}}
Line 87: Line 87:
|Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}}
|Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
|Olimar=*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}
|Olimar=*{{nerf|Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).}}
*{{nerf|Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).}}
*{{nerf|Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).}}
*{{change|Pummel now has transcendent priority.}}
*{{change|Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).}}
*{{change|Order tackle can no longer be reflected when the Pikmin return to Olimar.}}
**{{bugfix|As a result, this fixed a glitch where [[reflect]]ing Order Tackle would give the Pikmin a permanent power boost.}}
***{{nerf|This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a {{SSB4|Fox}} holding out a [[Reflector (Fox)|Reflector]], return the Pikmin and have the Pikmin deal over 999% damage and [[OHKO]] opponents when used as an attack.}}
|Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
|Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
|Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
|Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}

Latest revision as of 09:44, September 2, 2022

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.