Talk:Zero-to-death combo

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Revision as of 20:11, April 14, 2016 by Poultry (talk | contribs) (→‎Mewtwo)
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Missing Techniques?

Shouldn't Snake's Knee Lock and Down throw and the Ice Climber's chain grabs be on this page or are they neglected for even the slightest possibility of escape? 71.189.88.37 20:58, 11 August 2013 (EDT)

Ice Climbers chain throws are technically infinites (and thus should be on the infinite page), and same for the theoretical possibilities of Snake's knee lock and down throw shenanigans (even then they're not notable, as besides being unsure if knee lock can actually work, it's easily SDI'd out of, and pretty much no one is going to pull the insane amount of consecutive reads needed to get a 0-death with a Snake down throw chain). Omega Tyrant TyranitarMS.png 02:00, 12 August 2013 (EDT)

True combos

Should we only have true zero-to-death combos that are unable to be evaded by DI, SDI and teching as long as the player reacts to the opponents movements? -- EthanThis is a user image for Ethan7. Duplicate of:  File:DiddyKongHeadBlueSSB4-U.png(Discussion) 17:02, 19 February 2016 (EST)

Mewtwo

Has an infinite https://www.youtube.com/watch?v=JG5U1RKGPww PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the Team Liquid 20:06, 14 April 2016 (EDT)

I mean Zero-to death PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the Team Liquid 20:11, 14 April 2016 (EDT)