Talk:Zero-to-death combo: Difference between revisions

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I was discussing the definition with a few members on the subreddit and discord and we determined the most common use of the term is the casual use that doesn't necessarily refer to an escapable combo, but instead a series of hits that takes the opponent from 0% to being KOed without getting hit themselves.  A user disagreed, and when I edited the wiki they edited it back.  I'm not looking to get into an edit war, what are y'all thoughts?  Is the casual definition worth having on the page?
I was discussing the definition with a few members on the subreddit and discord and we determined the most common use of the term is the casual use that doesn't necessarily refer to an escapable combo, but instead a series of hits that takes the opponent from 0% to being KOed without getting hit themselves.  A user disagreed, and when I edited the wiki they edited it back.  I'm not looking to get into an edit war, what are y'all thoughts?  Is the casual definition worth having on the page?
[[Special:Contributions/68.11.85.108|68.11.85.108]] 15:00, June 12, 2020 (EDT)
[[User:Snitchface|Snitchface]] ([[User talk:Snitchface|talk]]) 15:00, June 12, 2020 (EDT)

Revision as of 15:00, June 12, 2020

Missing Techniques?

Shouldn't Snake's Knee Lock and Down throw and the Ice Climber's chain grabs be on this page or are they neglected for even the slightest possibility of escape? 71.189.88.37 20:58, 11 August 2013 (EDT)

Ice Climbers chain throws are technically infinites (and thus should be on the infinite page), and same for the theoretical possibilities of Snake's knee lock and down throw shenanigans (even then they're not notable, as besides being unsure if knee lock can actually work, it's easily SDI'd out of, and pretty much no one is going to pull the insane amount of consecutive reads needed to get a 0-death with a Snake down throw chain). Omega Tyrant TyranitarMS.png 02:00, 12 August 2013 (EDT)

True combos

Should we only have true zero-to-death combos that are unable to be evaded by DI, SDI and teching as long as the player reacts to the opponents movements? -- EthanThis is a user image for Ethan7. Duplicate of:  File:DiddyKongHeadBlueSSB4-U.png(Discussion) 17:02, 19 February 2016 (EST)

Mewtwo

Has an infinite https://www.youtube.com/watch?v=JG5U1RKGPww PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the Team Liquid 20:06, 14 April 2016 (EDT)

I mean Zero-to death PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the Team Liquid 20:11, 14 April 2016 (EDT)

Mewtwo FAIR/BAIR to death.

I checked my youtube channel to see if I uploaded any replays Ethan. Unfortunately, I only found 1 https://www.youtube.com/watch?v=8gMVCcOPmJk

And I can't prove it, but I did it to Bayonetta on the day before 1.1.6 came out. Unowninator (talk) 22:02, 23 May 2016 (EDT)

Never seen this. Not sure if this works, if you consider opponent's DI and escaping out. I doubt that it would work on Greninja since it can Shadow Sneak hitstun cancel out of it. Luigi540 (talk) 22:07, 23 May 2016 (EDT)
I slowed the video down. After I watched it, I don't think this is true. It looks like Donkey Kong tried to midair jump before getting hit. Even if you hit them out of their midair jump, some character have a fast aerial attack to hit you out. Luigi540 (talk) 22:15, 23 May 2016 (EDT)

I see. Well, I've had similar results with his BAIR too, but it doesn't look like I have any replays/videos of it. I wish there was an easy, reliable way of testing it. Unowninator (talk) 22:18, 23 May 2016 (EDT)

Was it on a CPU/bad player or something? The fair spamming is a little believable (in the 1% area from memory), but not a bair spam from on-stage to off-stage. MegaTron1Decepticon.png 22:33, 23 May 2016 (EDT)

Nope; For Glory. I don't fight CPUs. Unowninator (talk) 22:42, 23 May 2016 (EDT)

I put the video in 0.25 speed and I am pretty sure that Donkey Kong did a Nair (which is hits on frame 10). So a faster option like airdodging would likely allow him to escape. I could also see correctly DI'ing as an option to escape. -- EthanThis is a user image for Ethan7. Duplicate of:  File:DiddyKongHeadBlueSSB4-U.png(Discussion) 23:22, 23 May 2016 (EDT)

Zero-to-death casual use definition

I was discussing the definition with a few members on the subreddit and discord and we determined the most common use of the term is the casual use that doesn't necessarily refer to an escapable combo, but instead a series of hits that takes the opponent from 0% to being KOed without getting hit themselves. A user disagreed, and when I edited the wiki they edited it back. I'm not looking to get into an edit war, what are y'all thoughts? Is the casual definition worth having on the page? Snitchface (talk) 15:00, June 12, 2020 (EDT)