Talk:Auto-canceling

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Shouldn't this be called Auto-canceling? All other pages with a similar name (such as Fast falling, L-canceling) are named in the performing tense, so there should be consistency. Toast Wii U Logo Transparent.pngltimatumA transparent image of Swadloon for my sig. 20:31, 30 December 2011 (EST)

Yeah you're right. Toomai Glittershine ??? The Honcho 20:37, 30 December 2011 (EST)

what?

what is this article talking about? as far as i know, there are 5 kinds of cancels

1. no cancel, performing and aerial attack and landing (this is not a cancel)

2. l-cancelling, pressing l as you land while performing and aerial. (this halves the lag, or negates it completely in 64)

3. ledge cancelling, landing after using and aerial, and then falling off the ground you just landed on(this cancels all lag if done correctly)

4. IASA, certain moves can be interrupted by inputting another move before they end(like mewtwos dsmash)

5. hit cancel, being hit before an attack ends will cancel the attack animation(requires team attack or self damage)

what is auto cancelling? is this brawl exclusive? this page only has images of what it is NOT which is useless.

Autocancelling is a way to cancel an aerial attack while landing without having to use any additional commands like with L-cancelling. It's possible in every smash game. Basically every aerial attack has "autocancel frames" which are usually the first few and last few, that cancel the lag of an aerial. Exceptions include DK's forward aerial in Melee and Brawl and Ganondorf's forward aerial in Brawl, which you can't autocancel (this is a programming error however, so it's unintentional). Scr7Scr7 sig.png(talk · contribs) 14:27, 23 September 2013 (EDT)

What makes this a stub?

Hey, I was here to see if I could expand this article, but I don't see why its marked as a stub. It seems fine to me, but if you have an answer for me I'll get to work on it straight away. Link PWNS (talk) 20:41, 18 June 2014 (EDT)