Talk:Auto-canceling: Difference between revisions

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Ganondorf's F-air still lacks the autocancel window (I don't play DK). Like before was this unintentional or did Nintendo purposely leave it out this time? [[User:Shadow|Shadow]] ([[User talk:Shadow|talk]]) 19:46, 1 December 2015 (EST)
Ganondorf's F-air still lacks the autocancel window (I don't play DK). Like before was this unintentional or did Nintendo purposely leave it out this time? [[User:Shadow|Shadow]] ([[User talk:Shadow|talk]]) 19:46, 1 December 2015 (EST)
:Honestly at this point, anything they don't patch is intentional. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 19:49, 1 December 2015 (EST)

Revision as of 20:49, December 1, 2015

Move

Shouldn't this be called Auto-canceling? All other pages with a similar name (such as Fast falling, L-canceling) are named in the performing tense, so there should be consistency. Toast Wii U Logo Transparent.pngltimatumA transparent image of Swadloon for my sig. 20:31, 30 December 2011 (EST)

Yeah you're right. Toomai Glittershine ??? The Honcho 20:37, 30 December 2011 (EST)

what?

what is this article talking about? as far as i know, there are 5 kinds of cancels

1. no cancel, performing and aerial attack and landing (this is not a cancel)

2. l-cancelling, pressing l as you land while performing and aerial. (this halves the lag, or negates it completely in 64)

3. ledge cancelling, landing after using and aerial, and then falling off the ground you just landed on(this cancels all lag if done correctly)

4. IASA, certain moves can be interrupted by inputting another move before they end(like mewtwos dsmash)

5. hit cancel, being hit before an attack ends will cancel the attack animation(requires team attack or self damage)

what is auto cancelling? is this brawl exclusive? this page only has images of what it is NOT which is useless.

Autocancelling is a way to cancel an aerial attack while landing without having to use any additional commands like with L-cancelling. It's possible in every smash game. Basically every aerial attack has "autocancel frames" which are usually the first few and last few, that cancel the lag of an aerial. Exceptions include DK's forward aerial in Melee and Brawl and Ganondorf's forward aerial in Brawl, which you can't autocancel (this is a programming error however, so it's unintentional). Scr7Scr7 sig.png(talk · contribs) 14:27, 23 September 2013 (EDT)

What makes this a stub?

Hey, I was here to see if I could expand this article, but I don't see why its marked as a stub. It seems fine to me, but if you have an answer for me I'll get to work on it straight away. Link PWNS (talk) 20:41, 18 June 2014 (EDT)

Heavy Rewrites

So I just did a heavy rewrite of the prose of this page in order to eliminate ambiguity, improve readability, and generally make it less crummy and hard to follow. However, it'd be really swell to get more visual references for the page. Since SSB4 is now the incumbent game, it'd be great to have a .gif of a side-by-side comparison of a successful vs. unsuccessful auto-cancel in SSB4, similar to the Marth-from-Melee L-Cancelling comparison. It'd also be nice to get that Marth gif "expanded" (replaced, really) to include a "normal" landing in the middle of the attack. Brightcoat (talk) 12:10, 15 December 2014 (EST)

Sm4sh DK/Ganon F-Air

Ganondorf's F-air still lacks the autocancel window (I don't play DK). Like before was this unintentional or did Nintendo purposely leave it out this time? Shadow (talk) 19:46, 1 December 2015 (EST)

Honestly at this point, anything they don't patch is intentional. Serpent SKSig.png King 19:49, 1 December 2015 (EST)