Talk:All-Out Attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Oops, made an error)
Line 6: Line 6:


"all captured opponents who are over 100% damage will be instantly KOed" Not exactly.  Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%.  As for the condition listed on [[Joker (SSBU)]], it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage.  The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on.  All of this is why I had listed on this page the formula that [[User:Unowninator|Unowninator]] was asking about, as it's clearly not a set %, unlike Bayonetta's [[Infernal Climax]], but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:37, April 29, 2019 (EDT)
"all captured opponents who are over 100% damage will be instantly KOed" Not exactly.  Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%.  As for the condition listed on [[Joker (SSBU)]], it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage.  The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on.  All of this is why I had listed on this page the formula that [[User:Unowninator|Unowninator]] was asking about, as it's clearly not a set %, unlike Bayonetta's [[Infernal Climax]], but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:37, April 29, 2019 (EDT)
;Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct.
:Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:49, April 29, 2019 (EDT)

Revision as of 19:49, April 29, 2019

(or instantly KOed if they are at a certain % or higher by the end of the move (100+(Joker's base Attack * Spirit multiplier))); 

What is Joker's base attack? I wanted to list a usual number, but I don't even know what it is. ¿¡Unowninator?! (talk) 14:16, April 24, 2019 (EDT)

Um...

"all captured opponents who are over 100% damage will be instantly KOed" Not exactly. Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%. As for the condition listed on Joker (SSBU), it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage. The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on. All of this is why I had listed on this page the formula that Unowninator was asking about, as it's clearly not a set %, unlike Bayonetta's Infernal Climax, but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. 192.208.172.222 19:37, April 29, 2019 (EDT)

Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct. 192.208.172.222 19:49, April 29, 2019 (EDT)