SSBB Icon.png

Space Jump: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
 
(11 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[Image:Space Jump.jpg|thumb|right|A Space Jump in progess. [[Mario (SSBB)|Mario]] is Player 1.]]
[[File:Space Jump.jpg|thumb|A Space Jump in progess. [[Mario (SSBB)|Mario]] is Player 1.]]
The '''Space Jump''' is a maneuver that can be done by Player 2 in [[The Subspace Emissary]]. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.
The '''Space Jump''' ({{ja|スペースジャンプ|Supēsu Janpu}}, ''Space Jump'') is a maneuver that can be done by Player 2 in [[The Subspace Emissary]]. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.


A Space Jump is used when:
A Space Jump is used when:
Line 8: Line 8:
*Player 1 enters a vehicle such as a [[Barrel Cannon]].
*Player 1 enters a vehicle such as a [[Barrel Cannon]].


Additionally, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. (This is presumably also done in versus mode, but it's never seen on-screen.)
Additionally, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. This is not done in versus mode, as he will instead appear on the other side of the screen with no effects.


If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.
If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.


==Origin==
==Origin==
This move is an almost identical copy of a move in ''[[Kirby Super Star]]'', where Kirby's partner could warp to Kirby's location. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct.  In the game's post-Brawl remake ''Kirby Super Star Ultra'', this teleport function is even referred to as the Space Jump.
This move is an almost identical copy of a move in ''[[Kirby Super Star]]'', where Kirby's partner could warp to Kirby's location if it was far from it. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct.  In the game's post-''Brawl'' remake ''Kirby Super Star Ultra'', this teleport function is even referred to as the Space Jump.


==Trivia==
==Trivia==
*The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
*The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
*Space Jump is also the name of [[metroidwiki:Space Jump|an upgrade]] in the [[Metroid (universe)|''Metroid'']] series, but they bear no similarities.


[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Game controls]]

Latest revision as of 17:56, March 29, 2024

A Space Jump in progess. Mario is Player 1.

The Space Jump (スペースジャンプ, Space Jump) is a maneuver that can be done by Player 2 in The Subspace Emissary. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.

A Space Jump is used when:

  • Player 2 presses the pause button (Start or +).
  • Player 2 is about to be KO'd when not in hitstun.
  • Player 1 enters a vehicle such as a Barrel Cannon.

Additionally, the Pokémon Trainer will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. This is not done in versus mode, as he will instead appear on the other side of the screen with no effects.

If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.

Origin[edit]

This move is an almost identical copy of a move in Kirby Super Star, where Kirby's partner could warp to Kirby's location if it was far from it. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct. In the game's post-Brawl remake Kirby Super Star Ultra, this teleport function is even referred to as the Space Jump.

Trivia[edit]

  • The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
  • Space Jump is also the name of an upgrade in the Metroid series, but they bear no similarities.