Hitbox visualization showing Sonic's up throw.

Overview

Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of Spring Jump. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw.

Throw and Hitbox Data

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 80 92 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

Collateral

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 1% 0   Forwards 60 180 0 5.0 0 0.0 11.0 3.0 1.0x 1.5x 0%               Kick   63              

Timing

Invincibility 1-18
Hitbox 22-27
Throw Release 28
Interruptible 43
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point