SmashWiki:12TP/Smash Bros. DOJO!! 10: Difference between revisions

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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Fourth-level|四段|0.1}}]</span>
<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Fourth-level|四段|0.1}}]</span>


<div style="text-align:center">[[Image:SmashBrosSymbol.png|64px]]
<div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]]


'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 46-50|スマブラ拳!! 其の四十六~五十}}</span>'''
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 46-50|スマブラ拳!! 其の四十六~五十}}</span>'''
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{|width="300px" style="margin:1em auto 1em auto;text-align:center"
{|width="300px" style="margin:1em auto 1em auto;text-align:center"
|-
|-
|[[Image:SSB64DOJO Fox bair clean.gif|100x77px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO Fox bair clean.gif|100x77px|class=ssb64-site-img-4px]]
|[[Image:SSB64DOJO Fox bair late.gif|100x77px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO Fox bair late.gif|100x77px|class=ssb64-site-img-4px]]
|-style="font-size:0.825em;color:#420000"
|-style="font-size:0.825em;color:#420000"
|▲{{rollover|Fox's back air attack|フォックス空中後攻撃}}<br/>{{rollover|Max attack power: 12|最大攻撃力:12}}
|▲{{rollover|Fox's back air attack|フォックス空中後攻撃}}<br/>{{rollover|Max attack power: 12|最大攻撃力:12}}
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{{rollover|Falcon's back,|ファルコン後}} {{rollover|Ness's forward and back|ネス前後}}</span>
{{rollover|Falcon's back,|ファルコン後}} {{rollover|Ness's forward and back|ネス前後}}</span>
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO CF bthrow.gif|180x135px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO CF bthrow.gif|180x135px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Because you become temporarily invincible while throwing,|投げの時には一時無敵になるので、}}<br/>{{rollover|you can attack without fear of interruption.|一方的に攻撃できる。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Because you become temporarily invincible while throwing,|投げの時には一時無敵になるので、}}<br/>{{rollover|you can attack without fear of interruption.|一方的に攻撃できる。}}</span></div>


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'''<span style="color:#af0000">{{rollover|If you have a partner, use them to help you out.|仲間がいるときには、仲間がはたらきやすいようにしよう。}}</span>'''
'''<span style="color:#af0000">{{rollover|If you have a partner, use them to help you out.|仲間がいるときには、仲間がはたらきやすいようにしよう。}}</span>'''
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO DK-Meowth combo.gif|150x150px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO DK-Meowth combo.gif|150x150px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Pleeeeease stop &ndash;Kirby|やめてくださいぃぃ(カービィ談)。}}</span></div>
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Pleeeeease stop &ndash;Kirby|やめてくださいぃぃ(カービィ談)。}}</span></div>


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{{TranslationQuality|Exchange owners skillfully.|権利のすげかえをうまく使おう。|0.4}}
{{TranslationQuality|Exchange owners skillfully.|権利のすげかえをうまく使おう。|0.4}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO Green Shell kick.gif|217x100px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO Green Shell kick.gif|217x100px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|It's also OK to hit shells directly.|相殺のように蹴りかえすのもOK。|0.4}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|It's also OK to hit shells directly.|相殺のように蹴りかえすのもOK。|0.4}}</span></div>


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{|width="300px" style="margin:1em auto 1em auto;text-align:center"
{|width="300px" style="margin:1em auto 1em auto;text-align:center"
|-
|-
|[[Image:SSB64DOJO usmash-itemthrow combo 1.gif|90x120px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO usmash-itemthrow combo 1.gif|90x120px|class=ssb64-site-img-4px]]
|[[Image:SSB64DOJO usmash-itemthrow combo 2.gif|90x120px|class=ssb64-site-img-4px]]
|[[File:SSB64DOJO usmash-itemthrow combo 2.gif|90x120px|class=ssb64-site-img-4px]]
|-style="font-size:0.825em;color:#420000"
|-style="font-size:0.825em;color:#420000"
|▲{{rollover|Once you hit them up,|上にふっとばしてから、}}
|▲{{rollover|Once you hit them up,|上にふっとばしてから、}}

Latest revision as of 12:13, February 10, 2021


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

[Fourth-level]

Symbol of the Smash Bros. series.

Smash Bros. DOJO!! 46-50

- Perfect hit -
- Throws that damage crowds! -
- Combination attack with Pokémon -
- Intercept Koopa shells! -
- Vertical attacks with striking items -


#46 [Performance] Perfect hit

For one-shot aerial attacks, the onset is often the strongest.
Its power subsequently falls, and there is a tendency to get smaller as well.

So, you want to hit the attack as it comes out, rather than resorting to its long duration.

SSB64DOJO Fox bair clean.gif SSB64DOJO Fox bair late.gif
Fox's back air attack
Max attack power: 12
Four frames later
Max attack power: 8

#47 [Performance] Throws that damage crowds!

Some throws have striking force.

Since they both throw and deal damage to other enemies, they can give you an advantage when surrounded.

Throws with hits:
Mario's back, Luigi's back, Link's forward and back, Fox's back,
Falcon's back, Ness's forward and back

SSB64DOJO CF bthrow.gif
Because you become temporarily invincible while throwing,
you can attack without fear of interruption.

#48 [Tactics] Combination attack with Pokémon

When you pick up a Poké Ball and release a Pokémon,
you shouldn't just leave it alone.

Depending on what Pokémon came out,
you may be able to trap the opponent.
For example, hit the opponent towards Snorlax's landing point,
or keep them still next to Charizard by grabbing them.

The same can be said for team battles.

If you have a partner, use them to help you out.

SSB64DOJO DK-Meowth combo.gif
Pleeeeease stop –Kirby

#49 [System] Intercept Koopa shells!

When someone is KO'd, whoever last attacked them gets the point.

In the case of Koopa shells,
even after they've been thrown,
attacking them will change them to get points for you.

For example, if Link threw a Red Shell but Mario hits it with a Fireball, every KO the shell gets will give Mario a point.

Exchange owners skillfully.

SSB64DOJO Green Shell kick.gif
It's also OK to hit shells directly.

#50 [Tactics] Vertical attacks with striking items

You can stil use your up and down attacks while holding a shooting or striking item.
(not throwing items, since that throws it)

So, you can hit the enemy upwards and follow up by throwing the item.

By moving on to a throw or sideways jump,
you can keep up a ruthless attack.

SSB64DOJO usmash-itemthrow combo 1.gif SSB64DOJO usmash-itemthrow combo 2.gif
Once you hit them up, throw upwards in pursuit!