SmashWiki:12TP/Smash Bros. DOJO!! 01: Difference between revisions

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{{rollover|If you’re knocked away, it’s not a good idea to let yourself|相手にふっとばされた場合、そのままぽろりと落ちるようでは}}<br>
{{rollover|If you’re knocked away, it’s not a good idea to let yourself <br> fall.|相手にふっとばされた場合、そのままぽろりと落ちるようではまずい。}}<br>
{{rollover|fall.|まずい。}}
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{{rollover|As you get to know this concept, you’ll learn tactics to hinder, or even prevent enemy recoveries.|わかってくると、復活のじゃまやさらにそれを防ぐかけひきなど}}<br>
{{rollover|From knowing this, using tactics to hinder or even prevent enemy recoveries|わかってくると、復活のじゃまやさらにそれを防ぐかけひきなど}}<br>
{{rollover|With that said, the competition will surely heat up.|で、対戦がさらに熱くなっていく。}}
{{rollover|will surely heat up the competition.|で、対戦がさらに熱くなっていく。}}
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<span style="background:#bfffbf">{{rollover|The auto-handicap will automatically set handicaps depending on the outcome of battles,|オートハンデとは、対戦時にその勝敗に応じてハンデが自動的に}}<br>
{{rollover|{{#ifexpr:1=1|The Auto-Handicap is a system that automatically '''<font color="#af0000">makes the winner weaker and the loser stronger</font>''', based on the number of win/loss outcomes.}}|オートハンデとは、対戦時にその勝敗に応じてハンデが自動的につき、勝利者は弱く、敗者は強くなっていくシステム。}}
{{rollover|{{#ifexpr:1=1|with '''<font color="#af0000">the winner getting weaker and the loser getting stronger.</font>'''}}|つき、勝利者は弱く、敗者は強くなっていくシステム。}}</span>
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<span style="background:#ffffbf">{{rollover|When ON, it's so much better than|もうコントローラーを変えることがなければ、常にONにしていて}}<br>
{{rollover|If you didn't set this system to ON, you'd have to put up with tweaking the handicap manually, so use it! Always use it! Pretty please use it!|もうコントローラーを変えることがなければ、常にONにしていてもいいぐらいのシステムなので、使おう!使うしか!使ってくださいお願いします!}}
{{rollover|constantly tweaking with the controls. Please use it! Always!|もいいぐらいのシステムなので、使おう!使うしか!使ってくだ}}<br>
{{rollover|Thank you again!|さいお願いします!}}</span>
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<span style="background:#ffbfbf">{{rollover|Strength in numbers (handicap), I know,|数字で強さ(ハンデ)がわかるので、上級者にとってもただつらく}}<br>
{{rollover|The number (Handicap) represents the player's strength, but it shouldn't be "too painful" as long as you're an expert.|数字で強さ(ハンデ)がわかるので、上級者にとってもただつらくなるだけということはないはず。}}
{{rollover|but that only makes it difficult for skilled players.|なるだけということはないはず。}}</span>
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Revision as of 23:00, September 26, 2013


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

[Primer]

Smash Bros. DOJO!! Parts 1~5

- What is Super Smash Bros.? -
- Use smash attacks! -
- When you're knocked off, you must recover! -
- Use the Auto-Handicap! -
- Carefully pose with the pause -



#1 [Info]What is Super Smash Bros.?

Super Smash Bros. (as Smash Bros. below)
is a free-for-all multiplayer action game where
famous characters furiously clash against each other.

The rules are simple. First, attack the enemy to raise their damage.

The more their damage builds up, the farther they'll fly.
You score by successfully knocking away an opponent off-screen.

The gameplay is pretty friendly towards beginners, but I'm sure you'll find that it actually has a lot of depth once you start digging deeper into it.

So I made this page in hopes that it will guide you to discovering that depth as best as possible.

Mario Link Kirby Pikachu SSB64.gif
Famous, but may be unfriendly.

#2 [Controls]Use smash attacks!

In Smash Bros., it is crucial to tap the N64's analog stick
to quickly defeat your opponents.

Tapping up will make you jump, tapping to the side will make you dash, and simultaneously tapping and doing an attack will make you unleash a super powerful smash attack.

Since tapping with excessive force will hurt your fingers,
it’s best that you tap lightly and smoothly to execute it.

Pikachu Forward Smash Image SSB64.gif
Pikachu's side smash attack
The (Short Electric Shock) is a burst of electricity.

#3 [Tactics]When you're knocked off, you must recover!

If you’re knocked away, it’s not a good idea to let yourself
fall.

First, push the control stick sideways to move as close to the stage as possible.
Then try to recover by double jumping.
If you still can't reach the stage, follow it up with your up special move.
(Excluding some characters)

Don't give up, you can still recover a significant distance.

From knowing this, using tactics to hinder or even prevent enemy recoveries
will surely heat up the competition.

http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/LvFrameLayout.html

Lateral movement, double jump, up special. IMPORTANT!!


#4 [Options]Use the Auto-Handicap!

The Auto-Handicap is a system that automatically makes the winner weaker and the loser stronger, based on the number of win/loss outcomes.

If you didn't set this system to ON, you'd have to put up with tweaking the handicap manually, so use it! Always use it! Pretty please use it!

The number (Handicap) represents the player's strength, but it shouldn't be "too painful" as long as you're an expert.

Handicaps SSB64.gif

In this case, Pikachu's the strongest player.


#5 [Controls]Carefully pose with the pause

While playing normally, press the Start button to pause
to zoom in on your character
and you can tweak and fiddle the stick to view from any angle.

You may see other small characters;
try looking around, you may find something new.

Incidentally, you can access a menu in training mode.

Boomerang Paused SSB64.gif
Like that pose or this pose.

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