SSB4 Icon.png

Slip Counter: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 12: Line 12:
When Little Mac uses Slip Counter, he will move his body backwards and cover his face with his hands in a defensive pose. The move will do nothing if Little Mac is not attacked, but if an opponent attacks him, Little Mac acts like he was hit before retaliating with a punch to catch the opponent off guard, while a representation of a heartbeat appears above him. Little Mac is [[intangibility|invincible]] during the attacking frames when the move is used on the ground, but not when used in the air. Little Mac takes a big step forward both if on the ground or in the air if this move activates, and this distance can be life-saving due to Little Mac's horrible recoveries-- countering an opponent's attempted [[gimp]] could earn Little Mac that extra horizontal distance he needs to get back on stage should he be sent off. This can be detrimental if the opponent attacks him in the opposite direction away from the stage, however, as Little Mac will rocket even further away from the stage, unable to recover.
When Little Mac uses Slip Counter, he will move his body backwards and cover his face with his hands in a defensive pose. The move will do nothing if Little Mac is not attacked, but if an opponent attacks him, Little Mac acts like he was hit before retaliating with a punch to catch the opponent off guard, while a representation of a heartbeat appears above him. Little Mac is [[intangibility|invincible]] during the attacking frames when the move is used on the ground, but not when used in the air. Little Mac takes a big step forward both if on the ground or in the air if this move activates, and this distance can be life-saving due to Little Mac's horrible recoveries-- countering an opponent's attempted [[gimp]] could earn Little Mac that extra horizontal distance he needs to get back on stage should he be sent off. This can be detrimental if the opponent attacks him in the opposite direction away from the stage, however, as Little Mac will rocket even further away from the stage, unable to recover.


If Slip Counter successfully counters an attack, it reflects 1.3x the damage of the countered move to the attacker, with a minimum of 10%. Slip Counter is tied for the fastest counter in the game (with [[Double Team]] and [[Witch Time]]), beginning at frame 5, but it is slightly weaker in terms of knockback compared to other counters that also reflect damage.
If Slip Counter successfully counters an attack, it reflects 1.3x the damage of the countered move to the attacker, with a minimum of 10%. Slip Counter is tied for the fastest counter in the game (with [[Double Team]] and [[Witch Time]]), beginning at frame 5, but it is slightly weaker in terms of knockback compared to other counters that also reflect damage, not [[OHKO]]ing until it counters an attack that deals 38.5% or more damage, causing the counterattack to deal the 50% damage cap.


==Customization==
==Customization==

Revision as of 03:54, July 18, 2016

Slip Counter
SlipCounter.jpg
Slip Counter in Super Smash Bros. for Wii U.
User Little Mac
Universe Punch-Out!!
Pretend to take a hit, and then counter with an uppercut.
Smash for 3DS's foldout

Slip Counter (スリッピングカウンター, Slipping Counter) is Little Mac's down special move in Super Smash Bros. 4. As the name would imply, it is a counterattack move.

Overview

When Little Mac uses Slip Counter, he will move his body backwards and cover his face with his hands in a defensive pose. The move will do nothing if Little Mac is not attacked, but if an opponent attacks him, Little Mac acts like he was hit before retaliating with a punch to catch the opponent off guard, while a representation of a heartbeat appears above him. Little Mac is invincible during the attacking frames when the move is used on the ground, but not when used in the air. Little Mac takes a big step forward both if on the ground or in the air if this move activates, and this distance can be life-saving due to Little Mac's horrible recoveries-- countering an opponent's attempted gimp could earn Little Mac that extra horizontal distance he needs to get back on stage should he be sent off. This can be detrimental if the opponent attacks him in the opposite direction away from the stage, however, as Little Mac will rocket even further away from the stage, unable to recover.

If Slip Counter successfully counters an attack, it reflects 1.3x the damage of the countered move to the attacker, with a minimum of 10%. Slip Counter is tied for the fastest counter in the game (with Double Team and Witch Time), beginning at frame 5, but it is slightly weaker in terms of knockback compared to other counters that also reflect damage, not OHKOing until it counters an attack that deals 38.5% or more damage, causing the counterattack to deal the 50% damage cap.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Slip Counter 2. Compact Counter 3. Dash Counter
LittleMacDown1-SSB4.png
LittleMacDown2-SSB4.png
LittleMacDown3-SSB4.png
"Wait for your opponent to attack, and then counter with an uppercut." "A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos." "The counter window is shorter, but you dash forward to strike, making it useful at range."
  1. Slip Counter: Default.
  2. Compact Counter: Reduced knockback capabilities in exchange for greatly reduced start up, and an increase in speed, which allows for better follow-up options.
  3. Dash Counter: Dash forward upon countering, but can't hit opponents directly in front. This move can be used as a form of recovery in the air when the opponent attempts to gimp Little Mac.

Origin

Counterattacking in Punch-Out!!
Little Mac dodges an attack in Punch-Out!! (Wii), allowing him to follow up with a punch.

Countering opponents is one of the most important aspects of not only the Punch-Out!! games, but boxing in general. Little Mac would defeat most of his foes throughout the games by dodging their attacks, or by feinting his own attack, and then following up with a series of punches.