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[[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]]
[[File:Skill Tree.png|thumb|280px|The Skill Tree with skills unlocked.]]
The Skill Tree is a menu item in [[World of Light]]. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.  
The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirit]]s (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.  


Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets.
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.
 
The total amount of Skill Spheres required to obtain all of the skills on the tree is 3,000.


==List of skills==
==List of skills==
Some skills are different from [[Spirit#Spirit Effects|support skills]] of the same name, resulting in different multipliers. For example "Special-Move Power ↑" is separate from its support skill counterpart, leading to a multiplier of ×1.1025 (1.05×1.05) instead of ×1.13. "Strong Throw", however, is identical and results in the normal ×1.18 multiplier.
Below is a list of all skills on the Skill Tree.
Below is a list of all skills on the Skill Tree.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Cost !! Description !! Notes
!Skill!!Cost!!Description!!Base Effects!!Notes
|-
|Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.
|1.05× Neutral attack damage
|—
|-
|Neutral Attack ↑ ↑||70||Increases the power of neutral attacks, such as jabs.
|1.08× Neutral attack damage
|—
|-
|Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).
|1.05× Tilt attack damage
|—
|-
|Tilt Attack ↑ ↑||40||Increases the power of tilt attacks (tilting L + attack button).
|1.08× Tilt attack damage
|—
|-
|Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.
|1.05× Airborne damage
|—
|-
|Air Attack ↑ ↑||130||Increases the power of items and attacks used in the air.
|1.08× Airborne damage
|—
|-
|Special-Move Power ↑||80||Slightly increases the power of all special moves.
|1.05× Special attack damage
|Effects are identical to the skill of the same name, but is treated as a unique skill.
|-
|Special-Move Power ↑ ↑||120||Increases the power of special moves.
|1.08× Special attack damage
|—
|-
|-
| Neutral Attack ↑ || 10 || Slightly increases the power of neutral attacks, such as jabs. || -
|rowspan=2|Hyper Smash Attacks||rowspan=2|100||rowspan=2|Increases attack power and smash-attack charge speed.
|1.05× Smash attack damage
|rowspan=2|—
|-
|-
| Tilt Attack ↑ || 15 || Slightly increases the power of tilt attacks (tilting L + attack button). || -
|1.1× Charge speed
|-
|-
| Shield Damage ↑ || 10 || Increases the damage dealt to enemy shields || Identical to the support skill of the same name.
|Strong Throw||30||Slightly increases the power of grabbing and throwing attacks.
|1.1× Throw & pummel damage
|Identical to the support skill of the same name.
|-
|-
| Special-Move Power ↑ || 80 || Slightly increases the power of all special moves. || Identical to the support skill of the same name.
|Mighty Throw||80||Greatly increases the power of grab and throw moves.
|1.18× Throw & pummel damage
|
|-
|-
| Meteor Smashes ↑ || 30 || Slightly increases the power of moves that have a meteor effect. || -
|Shield Damage ↑||10||Increases the damage dealt to enemy shields.
|1.3× Shield damage
|Identical to the support skill of the same name.
|-
|-
| Critical Hit ↑ || 40 || Grants a 5% chance to land a devastating critical hit. || Identical to the support skill of the same name.
|Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.
|1.05× Meteor attack damage
|Affects attacks with angles between 240-300.
|-
|-
| Strong Throw || 30 || Slightly increases the power of grabbing and throwing attacks. || Identical to the support skill of the same name.
|rowspan=2|Critical Hit ↑||rowspan=2|40||rowspan=2|Grants a 5% chance to land a devastating critical hit.
|1.2× damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
| Neutral Attack ↑↑ || 70 || Increases the power of neutral attacks, such as jabs. || -
|5% chance
|-
|-
| Special Move Power ↑↑ || 120 || Increases the power of special moves. || -
|Metal Killer||90||Increases damage dealt to metal opponents.
|1.4× damage
|Identical to the support skill of the same name.
|-
|-
| Tilt Attack ↑↑ || 40 || Increases the power of tilt attacks (tilting L + attack button). || -
|rowspan=4|Poisoned Smash||rowspan=4|130||rowspan=4|Sometimes poisons opponents hit by smash attacks.
|30% chance
|rowspan=4|Poisoned opponents have a purple aura effect and bubbles around them.
|-
|-
| Hyper Smash Attacks || 100 || Increases attack power and smash-attack charge speed. || Identical to the support skill of the same name.
|1 damage per activation
|-
|-
| Air Attack ↑ || 90 || Slightly increases the power of items and attacks used in the air. || Identical to the support skill of the same name.
|{{rollover|0.5 seconds|30 frames|y}} between activation
|-
|-
| Mighty Throw || 80 || Greatly increases the power of grab and throw moves. || -
|{{rollover|6 second|300 frame|y}} duration
|-
|-
| Metal Killer || 90 || Increases damage dealt to metal opponents. || Identical to the support skill of the same name.
|rowspan=2|Shield Durability ↑||rowspan=2|20||rowspan=2|Increases shield strength.
|1.4× shield health
|rowspan=2|Identical to the support skill of the same name.
|-
|-
| Poisoned Smash || 130 || Sometimes poisons opponents hit by smash attacks. || Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect.
|1.5× shield recovery rate
|-
|-
| Air Attack ↑↑ || 130 || Increases the power of items and attacks used in the air. || -
|Easier Perfect Shield||70||Widens the window for performing a perfect shield.
|1.4× perfect shield duration
|Identical to the support skill of the same name.
|-
|-
| Shield Durability ↑ || 20 || Increases shield strength. || Identical to the support skill of the same name.
|Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks.
|0.6× {{b|Flame|effect}} & {{b|Darkness|effect}} damage received
|Identical to the support skill of the same name.<br/>{{EffectIcon|Flame}}{{EffectIcon|Darkness}}
|-
|-
| Fire/Explosion Resist ↑ || 50 || Slightly reduces damage taken from explosion and fire attacks. || Identical to the support skill of the same name.
|Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips.
|0.6× {{b|Weapon|type}} damage received
|Identical to the support skill of the same name.<br/>{{TypeIcon|Weapon}}
|-
|-
| Perfect-Shield Reflect || 30 || Reflects incoming projectiles when you perform a perfect shield. || Identical to the support skill of the same name.
|Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield.
|1.2× reflected damage
|Identical to the support skill of the same name.
|-
|-
| Unflinching Charged Smashes || 50 || Gain super armor while charging smash attacks. || Identical to the support skill of the same name.
|rowspan=2|Unflinching Charged Smashes||rowspan=2|50||rowspan=2|Gain super armor while charging smash attacks.
|130 knockback-based armor
|rowspan=2|Identical to the support skill of the same name.
|-
|-
| Sprinting Endurance || 40 || Makes it harder to be launched while running. || -
|0.9× damage received
|-
|-
| Airborne Endurance || 50 || Makes it harder to be launched when in the air. || Not to be confused with the support skill Air Defense ↑
|rowspan=2|Sprinting Endurance||rowspan=2|40||rowspan=2|Makes it harder to be launched while running.
|100 knockback-based armor
|rowspan=2|
|-
|-
| Weapon Resist ↑ || 100 || Decreases damage taken from melee weapons like swords and whips. || Identical to the support skill of the same name.
|0.95× damage received
|-
|-
| Easier Perfect Shield || 70 || Widens the window for performing a perfect shield. || Identical to the support skill of the same name.
|rowspan=2|Airborne Endurance||rowspan=2|50||rowspan=2|Makes it harder to be launched when in the air.
|100 knockback-based armor
|rowspan=2|Not to be confused with the support skill Air Defense ↑.
|-
|-
| Recovery Items ↑ || 30 || Increases the efficacy of healing items. || -
|0.95× damage received
|-
|-
| Perfect-Shield Recovery || 30 || Restores health relative to an attack when it is blocked by a perfect shield. || Not to be confused with the support skill Healing Shield
|Recovery Items ↑||30||Increases the efficacy of healing items.
|1.5× healing
|
|-
|-
| Heal with Smash Attacks || 70 || Sometimes steals opponents' health when they're hit with a smash attack. || Similar to the vampire bonus effect in ''[[SSB4]]'', but only activates for smash attacks.
|Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.
|0.2× damage converted to healing
|Not to be confused with the support skill Healing Shield.
|-
|-
| Braking Ability ↑ || 15 || Makes stopping easier when walking or running. || Identical to the support skill of the same name.
|rowspan=2|Heal with Smash Attacks||rowspan=2|70||rowspan=2|Sometimes steals opponents' health when they're hit with a smash attack.
|0.03× damage dealt converted to healing
|rowspan=2|Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks.
|-
|-
| Landing Lag ↓ || 20 || Reduces vulnerability when landing, making movement possible sooner. || Identical to the support skill of the same name.
|30% chance
|-
|-
| Easier Dodging || 30 || Increases period of invincibility when dodging, and air dodges travel farther. || Identical to the support skill of the same name.
|Braking Ability ↑||15||Makes stopping easier when walking or running.
|2.0× friction
|Identical to the support skill of the same name.
|-
|-
| No Penalty for Continuous Dodging || 100 || Removes the penalty for repeatedly dodging. || -
|Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner.
|0.7× landing lag duration
|Identical to the support skill of the same name.
|-
|-
| Masterful Fall Break || 30 || More effectively breaks your fall with the shield button after being launched. || Increases the window for [[teching]]
|Landing Lag ↓ ↓||70||Reduces vulnerability when landing, making movement possible sooner.
|0.6× landing lag duration
|
|-
|-
| Additional Midair Jump || 100 || Increases the number of midair jumps by one. || Identical to the support skill of the same name.
|rowspan=2|Easier Dodging||rowspan=2|30||rowspan=2|Increases period of invincibility when dodging, and air dodges travel farther.
|1.2× intangibility frames
|rowspan=2|Identical to the support skill of the same name.
|-
|-
| Super Easy Dodging || 70 || Greatly increases period of invincibility when dodging, and air dodges travel farther. || -
|1.2× dodge distance
|-
|-
| Landing Lag ↓↓ || 70 || Reduces vulnerability when landing, making movement possible sooner. || -
|rowspan=2|Super Easy Dodging||rowspan=2|70||rowspan=2|Greatly increases period of invincibility when dodging, and air dodges travel farther.
|1.3× intangibility frames
|
|-
|-
| Shooting Items ↑ || 40 || Increases the power and ammo of shooting items. || Identical to the support skill of the same name.
|1.3× dodge distance
|-
|-
| Thrown Items ↑ || 30 || Increases the distance and power of thrown items.|| Identical to the support skill of the same name.
|No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging.
|
|
|-
|-
| Battering Items ↑ || 40 || Increases the power of battering items. || Identical to the support skill of the same name.
|Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched.
|2.0× tech window
|
|-
|-
| Healing-Item Attraction || 30 || Pulls nearby recovery items closer. || Similar to the support skill Item Gravitation, but only activates for healing items.
|Additional Midair Jump||100||Increases the number of midair jumps by one.
| +1 jump
|Identical to the support skill of the same name.
|-
|-
| Stats after Eating || 50 || Slightly increases attack, defense, and move speed after eating food. || Identical to the support skill of the same name.
|rowspan=2|Shooting Items ↑||rowspan=2|40||rowspan=2|Increases the power and ammo of shooting items.
|1.1× Shooting item damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
| Strong-Wind Resist || 30 || Reduces the effect of strong winds. || Identical to the support skill of the same name.
|1.2× ammo
|-
|-
| Lava-Floor Resist || 40 || Reduces damage taken from lava floors. || Identical to the support skill of the same name.
|rowspan=2|Thrown Items ↑||rowspan=2|30||rowspan=2|Increases the distance and power of thrown items.
|1.1× Throwing item damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
| Poison Damage Reduced || 40 || Reduces the damage taken from poison. || Identical to the support skill of the same name.
|1.3× throw speed
|-
|-
| Defense When Healthy || 20 || Slightly increases defense when damage is less than 30%. || -
|Battering Items ↑||40||Increases the power of battering items.
|1.1× Battering item damage
|Identical to the support skill of the same name.
|-
|-
| Endless Smash Holding || 20 || Grants the ability to hold smash attacks indefinitely. || -
|rowspan=2|Healing-Item Attraction||rowspan=2|30||rowspan=2|Pulls nearby recovery items closer.
|0.5 units/frame
|rowspan=2|Similar to the support skill Item Gravitation, but only activates for healing items.
|-
|-
| Critical-Health Attack ↑ || 30 || Increases attack power for a while when badly damaged. || Identical to the support skill of the same name.
|45 unit range
|-
|-
| Transformation Duration ↑ || 30 || Extends the amount of time transformation items like the Super Mushroom last. || Identical to the support skill of the same name.
|rowspan=4|Stats after Eating||rowspan=4|50||rowspan=4|Slightly increases attack, defense, and move speed after eating food.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=4|Identical to the support skill of the same name.
|-
|-
| Critical-Health Defense ↑ || 30 || Increases defense for a while when badly damaged. || Identical to the support skill of the same name.
|1.3× Defense
|-
|-
| Activities ↑ || 90 || Increases Gym and Dojo efficiency, and increases loot in Explore. || - <!--Does this apply when accessed outside WoL? and how does it interact with other save files?-->
|1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
|-
|-
| Attack ↑ When Healthy || 40 || Slightly increases attack power when damage is less than 30%. || -
|{{rollover|5 second|300 frame|y}} duration
|-
|-
| Edge Grab ↑ || 60 || Grants longer reach when grabbing edges and longer invincibility after the grab || Similar to the Gluey Edge/Edge-Gripper bonus effect in ''[[SSB4]]''.
|Strong-Wind Resist||30||Reduces the effect of strong winds.
|0.4× wind influence
|Identical to the support skill of the same name.
|-
|-
| Undamaged Attack & Speed ↑ || 70 || Slightly increases attack and move speed while at 0% damage. || Identical to the support skill of the same name.
|Lava-Floor Resist||40||Reduces damage taken from lava floors.
|0.4× lava-floor damage received
|Identical to the support skill of the same name.
|-
|-
| Fast Final Smash Meter || 100 || Increases FS Meter charging speed. || Identical to the support skill of the same name.
|Poison Damage Reduced||40||Reduces the damage taken from poison.
|0.4× poison damage received
|Identical to the support skill of the same name.
|-
|-
| Improved Escape || 20 || Makes grabs and stuns easier to escape || Identical to the support skill of the same name.
|Attack ↑ When Healthy||40||Slightly increases attack power when damage is less than 30%.
|1.05× {{rollover|All damage sources|excluding Final Smash damage|y}}
|Active while under 30% damage or above 70% [[Hit points|health]]
|-
|-
| Double Final Smash || 150 || Grants a second Final Smash after using a Final Smash|| Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash.
|Defense ↑ When Healthy||20||Slightly increases defense when damage is less than 30%.
|1.05× Defense
|Active while under 30% damage or above 70% [[Hit points|health]]
|-
|rowspan=2|Undamaged Attack & Speed ↑||rowspan=2|70||rowspan=2|Slightly increases attack and move speed while at 0% damage.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=2|Identical to the support skill of the same name.
|-
|1.3× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
|-
|Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|Identical to the support skill of the same name.<br/>Activates when above 80% damage or below 30% [[Hit points|health]].<br/>Lasts 20 seconds.
|-
|Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.
|1.1× Defense
|Identical to the support skill of the same name.<br/>Activates when above 80% damage or below 30% [[Hit points|health]].<br/>Lasts 20 seconds.
|-
|Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.
|—
|—
|-
|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.
|1.5× Transformation & equipment duration
|Identical to the support skill of the same name.
|-
|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.
|1.1× experience in Gym & Dojo training speed<!--Explore not fully tested-->
|Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active.
|-
|rowspan=2|Edge Grab ↑||rowspan=2|60||rowspan=2|Grants longer reach when grabbing edges and longer invincibility after the grab.
|1.3× edge-grab radius
|rowspan=2|Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
|-
|1.3× intangibility duration
|-
|Improved Escape||20||Makes grabs and stuns easier to escape.
|0.6× {{rollover|trapped duration|Applies to grabs, burying, sleeping, freezing, stunning, paralysis, and crumpling|y}}
|Identical to the support skill of the same name.
|-
|Fast Final Smash Meter||100||Increases FS Meter charging speed.
|1.3× Charge rate & charge from attacks
|Identical to the support skill of the same name.
|-
|Double Final Smash||150||Grants a second Final Smash after using a Final Smash.
|
|Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.
|}
|}
[[Category:Single-player modes]]
[[Category:Spirits]]
[[Category:World of Light]]

Latest revision as of 10:50, April 12, 2023

The Skill Tree with skills unlocked.

The Skill Tree (スキルツリー, Skill Tree) is a menu item in Adventure Mode: World of Light. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in Super Smash Bros. 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.

Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.

The total amount of Skill Spheres required to obtain all of the skills on the tree is 3,000.

List of skills[edit]

Some skills are different from support skills of the same name, resulting in different multipliers. For example "Special-Move Power ↑" is separate from its support skill counterpart, leading to a multiplier of ×1.1025 (1.05×1.05) instead of ×1.13. "Strong Throw", however, is identical and results in the normal ×1.18 multiplier.

Below is a list of all skills on the Skill Tree.

Skill Cost Description Base Effects Notes
Neutral Attack ↑ 10 Slightly increases the power of neutral attacks, such as jabs. 1.05× Neutral attack damage
Neutral Attack ↑ ↑ 70 Increases the power of neutral attacks, such as jabs. 1.08× Neutral attack damage
Tilt Attack ↑ 15 Slightly increases the power of tilt attacks (tilting L + attack button). 1.05× Tilt attack damage
Tilt Attack ↑ ↑ 40 Increases the power of tilt attacks (tilting L + attack button). 1.08× Tilt attack damage
Air Attack ↑ 90 Slightly increases the power of items and attacks used in the air. 1.05× Airborne damage
Air Attack ↑ ↑ 130 Increases the power of items and attacks used in the air. 1.08× Airborne damage
Special-Move Power ↑ 80 Slightly increases the power of all special moves. 1.05× Special attack damage Effects are identical to the skill of the same name, but is treated as a unique skill.
Special-Move Power ↑ ↑ 120 Increases the power of special moves. 1.08× Special attack damage
Hyper Smash Attacks 100 Increases attack power and smash-attack charge speed. 1.05× Smash attack damage
1.1× Charge speed
Strong Throw 30 Slightly increases the power of grabbing and throwing attacks. 1.1× Throw & pummel damage Identical to the support skill of the same name.
Mighty Throw 80 Greatly increases the power of grab and throw moves. 1.18× Throw & pummel damage
Shield Damage ↑ 10 Increases the damage dealt to enemy shields. 1.3× Shield damage Identical to the support skill of the same name.
Meteor Smashes ↑ 30 Slightly increases the power of moves that have a meteor effect. 1.05× Meteor attack damage Affects attacks with angles between 240-300.
Critical Hit ↑ 40 Grants a 5% chance to land a devastating critical hit. 1.2× damage Identical to the support skill of the same name.
5% chance
Metal Killer 90 Increases damage dealt to metal opponents. 1.4× damage Identical to the support skill of the same name.
Poisoned Smash 130 Sometimes poisons opponents hit by smash attacks. 30% chance Poisoned opponents have a purple aura effect and bubbles around them.
1 damage per activation
0.5 seconds between activation
6 second duration
Shield Durability ↑ 20 Increases shield strength. 1.4× shield health Identical to the support skill of the same name.
1.5× shield recovery rate
Easier Perfect Shield 70 Widens the window for performing a perfect shield. 1.4× perfect shield duration Identical to the support skill of the same name.
Fire/Explosion Resist ↑ 50 Slightly reduces damage taken from explosion and fire attacks. 0.6× Flame & Darkness damage received Identical to the support skill of the same name.
EffectIcon(Flame).pngEffectIcon(Darkness).png
Weapon Resist ↑ 100 Decreases damage taken from melee weapons like swords and whips. 0.6× Weapon damage received Identical to the support skill of the same name.
TypeIcon(Weapon).png
Perfect-Shield Reflect 30 Reflects incoming projectiles when you perform a perfect shield. 1.2× reflected damage Identical to the support skill of the same name.
Unflinching Charged Smashes 50 Gain super armor while charging smash attacks. 130 knockback-based armor Identical to the support skill of the same name.
0.9× damage received
Sprinting Endurance 40 Makes it harder to be launched while running. 100 knockback-based armor
0.95× damage received
Airborne Endurance 50 Makes it harder to be launched when in the air. 100 knockback-based armor Not to be confused with the support skill Air Defense ↑.
0.95× damage received
Recovery Items ↑ 30 Increases the efficacy of healing items. 1.5× healing
Perfect-Shield Recovery 30 Restores health relative to an attack when it is blocked by a perfect shield. 0.2× damage converted to healing Not to be confused with the support skill Healing Shield.
Heal with Smash Attacks 70 Sometimes steals opponents' health when they're hit with a smash attack. 0.03× damage dealt converted to healing Similar to the vampire bonus effect in SSB4, but only activates for smash attacks.
30% chance
Braking Ability ↑ 15 Makes stopping easier when walking or running. 2.0× friction Identical to the support skill of the same name.
Landing Lag ↓ 20 Reduces vulnerability when landing, making movement possible sooner. 0.7× landing lag duration Identical to the support skill of the same name.
Landing Lag ↓ ↓ 70 Reduces vulnerability when landing, making movement possible sooner. 0.6× landing lag duration
Easier Dodging 30 Increases period of invincibility when dodging, and air dodges travel farther. 1.2× intangibility frames Identical to the support skill of the same name.
1.2× dodge distance
Super Easy Dodging 70 Greatly increases period of invincibility when dodging, and air dodges travel farther. 1.3× intangibility frames
1.3× dodge distance
No Penalty for Continuous Dodging 100 Removes the penalty for repeatedly dodging.
Masterful Fall Break 30 More effectively breaks your fall with the shield button after being launched. 2.0× tech window
Additional Midair Jump 100 Increases the number of midair jumps by one. +1 jump Identical to the support skill of the same name.
Shooting Items ↑ 40 Increases the power and ammo of shooting items. 1.1× Shooting item damage Identical to the support skill of the same name.
1.2× ammo
Thrown Items ↑ 30 Increases the distance and power of thrown items. 1.1× Throwing item damage Identical to the support skill of the same name.
1.3× throw speed
Battering Items ↑ 40 Increases the power of battering items. 1.1× Battering item damage Identical to the support skill of the same name.
Healing-Item Attraction 30 Pulls nearby recovery items closer. 0.5 units/frame Similar to the support skill Item Gravitation, but only activates for healing items.
45 unit range
Stats ↑ after Eating 50 Slightly increases attack, defense, and move speed after eating food. 1.1× All damage sources Identical to the support skill of the same name.
1.3× Defense
1.2× Ground mobility & air max speed
5 second duration
Strong-Wind Resist 30 Reduces the effect of strong winds. 0.4× wind influence Identical to the support skill of the same name.
Lava-Floor Resist 40 Reduces damage taken from lava floors. 0.4× lava-floor damage received Identical to the support skill of the same name.
Poison Damage Reduced 40 Reduces the damage taken from poison. 0.4× poison damage received Identical to the support skill of the same name.
Attack ↑ When Healthy 40 Slightly increases attack power when damage is less than 30%. 1.05× All damage sources Active while under 30% damage or above 70% health
Defense ↑ When Healthy 20 Slightly increases defense when damage is less than 30%. 1.05× Defense Active while under 30% damage or above 70% health
Undamaged Attack & Speed ↑ 70 Slightly increases attack and move speed while at 0% damage. 1.1× All damage sources Identical to the support skill of the same name.
1.3× Ground mobility & air max speed
Critical-Health Attack ↑ 30 Increases attack power for a while when badly damaged. 1.1× All damage sources Identical to the support skill of the same name.
Activates when above 80% damage or below 30% health.
Lasts 20 seconds.
Critical-Health Defense ↑ 30 Increases defense for a while when badly damaged. 1.1× Defense Identical to the support skill of the same name.
Activates when above 80% damage or below 30% health.
Lasts 20 seconds.
Endless Smash Holding 20 Grants the ability to hold smash attacks indefinitely.
Transformation Duration ↑ 30 Extends the amount of time transformation items like the Super Mushroom last. 1.5× Transformation & equipment duration Identical to the support skill of the same name.
Activities ↑ 90 Increases Gym and Dojo efficiency, and increases loot in Explore. 1.1× experience in Gym & Dojo training speed Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active.
Edge Grab ↑ 60 Grants longer reach when grabbing edges and longer invincibility after the grab. 1.3× edge-grab radius Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4.
1.3× intangibility duration
Improved Escape 20 Makes grabs and stuns easier to escape. 0.6× trapped duration Identical to the support skill of the same name.
Fast Final Smash Meter 100 Increases FS Meter charging speed. 1.3× Charge rate & charge from attacks Identical to the support skill of the same name.
Double Final Smash 150 Grants a second Final Smash after using a Final Smash. Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.