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Shine spike: Difference between revisions

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[[File:Fox Shine Spike.png|thumb|250px|Fox Shine spikes [[Ness (SSBM)|Ness]] as he tries to recover.]]
[[File:Fox Shine Spike.png|thumb|250px|Fox Shine spikes [[Ness (SSBM)|Ness]] as he tries to recover.]]
The '''Shine spike''' is one of [[Fox]]'s [[edge-guard]]ing techniques. It consists of using Fox's [[down B]] to [[spike]] an opponent who is already off of the stage, down and away, to prevent their [[recovery]]. The Shine spike is especially effective, because the Shine has set knockback and stun, making it as capable at zero percent as it is at three hundred percent. Also, since the move slows Fox's vertical movement, it allows him to easily recover after spiking.
The '''shine spike''' is one of [[Fox]]'s [[edge-guard]]ing techniques. It consists of using Fox's [[down B]] to [[spike]] an opponent who is already off of the stage, down and away, to prevent their [[recovery]]. The Shine spike is especially effective, because the Shine has set knockback and stun, making it as capable at zero percent as it is at three hundred percent. Also, since the move slows Fox's vertical movement, it allows him to easily recover after spiking.


In ''[[Brawl]]'', the technique loses some of its effectiveness, due to its variable knockback, but it still highly effective at stopping opponents with less than average recovery. [[Float]]ers, characters with two recovery techniques (such as [[Wario (SSBB)|Wario]]) and characters with a [[Tether Recovery]] are generally able to survive it at low damage percentages.
In ''[[Brawl]]'', the technique loses some of its effectiveness, due to its variable knockback, but it still highly effective at stopping opponents with less than average recovery. [[Float]]ers, characters with two recovery techniques (such as [[Wario (SSBB)|Wario]]) and characters with a [[Tether Recovery]] are generally able to survive it at low damage percentages.

Revision as of 18:35, August 18, 2013

File:Fox Shine Spike.png
Fox Shine spikes Ness as he tries to recover.

The shine spike is one of Fox's edge-guarding techniques. It consists of using Fox's down B to spike an opponent who is already off of the stage, down and away, to prevent their recovery. The Shine spike is especially effective, because the Shine has set knockback and stun, making it as capable at zero percent as it is at three hundred percent. Also, since the move slows Fox's vertical movement, it allows him to easily recover after spiking.

In Brawl, the technique loses some of its effectiveness, due to its variable knockback, but it still highly effective at stopping opponents with less than average recovery. Floaters, characters with two recovery techniques (such as Wario) and characters with a Tether Recovery are generally able to survive it at low damage percentages.

Shine edgehog

The Shine edgehog is a very useful tech for Fox offstage. It allows him to use the Reflector and grab the ledge after the move is done. First, the player must dash to the ledge. Before their momentum takes them off the edge of the stage, they must perform a Shine and quickly turn around in the air. (Note: This can be done without turning around, but turning around in the air gives more distance with the slide, plus Fox is then able to sweetspot the edge) Doing it without turning around is practically useless, because it only goes so far, and players sweetspot the ledge before performing an unturned Shine.

This can be linked with a combo, like the Dash Shine. Characters with spiking up special moves, like Ike, can drag them down from the ledge, but if performed incorrectly, this tech allows a character to Shine spike and edgehog.


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