Hitbox visualization showing Sheik's forward smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 100 47   3.2 legl 0.0 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 0 100 47   3.0 kneer -0.7 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 0 100 30   4.0 kneer 3.2 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
Hit 2
0 0 0 8.0% 0   Standard 60 109 0   4.8 kneel -1.6 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 60 109 0   4.6 kneel 5.6 -0.1 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 3-4
Hit 1 12
Hit 2 20-21
Interruptible 45
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible