Sheik (SSBM)/Forward aerial: Difference between revisions
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[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Sheik's forward aerial.]] | [[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Sheik's forward aerial.]] | ||
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted {{mvsub|Sheik|SSBM|up smash}}, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily [[gimp]] characters with poor recoveries, such as {{SSBM|Falco}} and {{SSBM|Dr. Mario}}. It is usually used as a combo finisher, and is commonly used after {{mvsub|Sheik|SSBM|forward tilt}}s on fastfallers or {{mvsub|Sheik|SSBM|down throw}}s on floaties as a KO setup. | Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted {{mvsub|Sheik|SSBM|up smash}}, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily [[gimp]] characters with poor recoveries, such as {{SSBM|Falco}} and {{SSBM|Dr. Mario}}. It is usually used as a combo finisher, and is commonly used after {{mvsub|Sheik|SSBM|forward tilt}}s on fastfallers or {{mvsub|Sheik|SSBM|down throw}}s on floaties as a KO setup. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 20:58, January 20, 2016
Overview
Sheik does a quick swipe in front of herself, semi-spiking the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted up smash, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily gimp characters with poor recoveries, such as Falco and Dr. Mario. It is usually used as a combo finisher, and is commonly used after forward tilts on fastfallers or down throws on floaties as a KO setup.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | 0 | 100 | 0 | 5.4684 | 22 | 2.327976 | 0.0 | 0.0 | Kick |
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Hitbox | 5-7 |
Ending autocancel | 11- |
Animation length | 33 |
Interruptible | 40 |
Landing lag
Animation length | 16 |
---|---|
L-cancelled animation length | 8 |
Normal | ||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
|