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Sheik (SSBM)/Forward aerial: Difference between revisions

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m (→‎Overview: Nah, looks good to me.)
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[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Sheik's forward aerial.]]
[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Sheik's forward aerial.]]
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted {{mvsub|Sheik|SSBM|up smash}}, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily [[gimp]] characters with poor recoveries, such as {{SSBM|Falco}} and {{SSBM|Dr. Mario}}. It is usually used as a combo finisher, and is commonly used after {{mvsub|Sheik|SSBM|forward tilt}}s on fastfallers or {{mvsub|Sheik|SSBM|down throw}}s on floaties as a KO setup.
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted {{mvsub|Sheik|SSBM|up smash}}, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily [[gimp]] characters with poor recoveries, such as {{SSBM|Falco}} and {{SSBM|Dr. Mario}}. It is usually used as a combo finisher, and is commonly used after {{mvsub|Sheik|SSBM|forward tilt}}s on fastfallers or {{mvsub|Sheik|SSBM|down throw}}s on floaties as a KO setup.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 20:58, January 20, 2016

Overview

Hitbox duration of Sheik's forward aerial.

Sheik does a quick swipe in front of herself, semi-spiking the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted up smash, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily gimp characters with poor recoveries, such as Falco and Dr. Mario. It is usually used as a combo finisher, and is commonly used after forward tilts on fastfallers or down throws on floaties as a KO setup.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0 AngleIcon25.png 0 100 0 5.4684 22 2.327976 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing

Attack

Initial autocancel 1-4
Hitbox 5-7
Ending autocancel 11-
Animation length 33
Interruptible 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png


Landing lag

Animation length 16
L-cancelled animation length 8
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png


Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel