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Sheik (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SheikThrowDown.gif|thumb|270px|Hitbox visualization showing Sheik's down throw.]]
[[File:SheikThrowDown.gif|thumb|270px|Hitbox visualization showing Sheik's down throw.]]
{{technical data}}
 
==Overview==
==Overview==
Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.
Sheik throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.


==Update history==
==Update history==
Line 12: Line 12:
*{{nerf|Knockback scaling (75 → 90).}}
*{{nerf|Knockback scaling (75 → 90).}}


==Hitboxes==
==Throw and Hitbox Data==
 
===Throw===


{|class="wikitable"
===Hitbox===
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4HitboxTableHeader|special=y}}
|-
{{SSB4SpecialHitboxTableRow
|Throw||3%||77||80||90||0||No
|}
 
===Collateral===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 31: Line 22:
|sd=1
|sd=1
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 47: Line 39:
|slvl=M
|slvl=M
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 53: Line 45:
|sd=1
|sd=1
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 70: Line 63:
}}
}}
|}
|}
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=2%
|angle=77
|af=3
|bk=80
|ks=90
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=40
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitbox
|26-30
|-
!Throw Release
|31
|-
!Interruptible
|54
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=5|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=6}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|interruptible=y}}


{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 17:38, September 24, 2021

Hitbox visualization showing Sheik's down throw.

Overview

Sheik throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.

Update history

Super Smash Bros. 4 1.1.5

  • Change Angle (80° → 77°).
  • Nerf Knockback scaling (75 → 90).

Throw and Hitbox Data

Hitbox

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 1 Sakurai angle Forwards 0 0 100 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3% 1 Sakurai angle Forwards 0 0 100 6.0 10 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 2% AngleIcon77.png Forwards 80 90 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 40 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing

Invincibility 1-18
Hitbox 26-30
Throw Release 31
Interruptible 54
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point
FrameIcon(Interruptible).png
Interruptible