Scintilla: Difference between revisions

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==Origin==
==Origin==
[[File:DFF Scintilla.png|thumb|Scintilla being used in ''Dissidia Final Fantasy''.]]
[[File:DFF Scintilla.png|thumb|Scintilla being used in ''Dissidia Final Fantasy''.]]
Scintilla was a technique that originated in the ''Dissidia'' series of fighting games as one of Sephiroth's HP attacks. When triggered, Sephiroth raises a barrier to block attacks, then slashes twice with his sword, the first doing several hits of Bravery damage and the second dealing HP damage. However, depending on their damage priority, certain attacks can break the barrier to stagger Sephiroth, or hit him through it. Scintilla also appeared in ''Final Fantasy VII: Remake'' as one of his attacks; Sephiroth no longer summons a barrier when using it and only attacks if the player attacks him.
Scintilla was a technique that originated in the ''Dissidia'' series of fighting games as one of Sephiroth's HP attacks. When triggered, Sephiroth raises a barrier to block attacks, then slashes twice with his sword, the first doing several hits of Bravery damage and the second dealing HP damage. However, depending on their damage priority, certain attacks can break the barrier to stagger Sephiroth, or hit him through it. Unlike in ''Dissidia'', which was limited by the PSP's technical capabilities, the layout of which honeycomb tiles appear is randomized on each use in ''Ultimate''. Scintilla also appeared in ''Final Fantasy VII: Remake'' as one of his attacks; Sephiroth no longer summons a barrier when using it and only attacks if the player attacks him.


==Gallery==
==Gallery==

Revision as of 08:57, December 19, 2020

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Scintilla
User Sephiroth
Universe Final Fantasy

Scintilla is Sephiroth's down special move. It is a counterattack that can also act as a standard move.

Overview

Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to Focus Attack. If the barrier is not hit, the move strikes at minimum power. The move also cannot counter attacks that deal more than a certain amount of damage; the barrier instead breaks, though Sephiroth will not take damage unless it is a multi-hit move. He is also vulnerable from behind, and the counterattack itself is counted as a projectile, so there is risk of it being absorbed or reflected back.

Instructional Quotes

Super Smash Bros. Ultimate Move List Sephiroth's stock icon. Create a barrier of light in front of you. After some time passes or the barrier is struck, it will change into a Scintilla attack.

Origin

Scintilla being used in Dissidia Final Fantasy.

Scintilla was a technique that originated in the Dissidia series of fighting games as one of Sephiroth's HP attacks. When triggered, Sephiroth raises a barrier to block attacks, then slashes twice with his sword, the first doing several hits of Bravery damage and the second dealing HP damage. However, depending on their damage priority, certain attacks can break the barrier to stagger Sephiroth, or hit him through it. Unlike in Dissidia, which was limited by the PSP's technical capabilities, the layout of which honeycomb tiles appear is randomized on each use in Ultimate. Scintilla also appeared in Final Fantasy VII: Remake as one of his attacks; Sephiroth no longer summons a barrier when using it and only attacks if the player attacks him.

Gallery


An icon for denoting incomplete things.