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Hitbox visualization showing Samus's up tilt.
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Overview

Samus performs an axe kick. Fairly slow at frame 15 and laggy for a tilt, but boasts respectable KO power and has its role in ledge trapping due to its large and arcing hitbox that can simultaneously catch jumps and 2-frame quite effectively. Notably, it meteor smashes grounded opponents but sends aerial opponents at the Sakurai angle. This allows it to start combos and KO around 150% on grounded opponents, while it KOs aerial opponents around 120% when standing near the ledge.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 40 100 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 40 100 0   6.3 kneer 6.4 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 40 100 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 12.0% 0   Standard 40 100 0   6.3 kneer 6.4 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Hitboxes 15-18
Interruptible 40
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible