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Samus (SSB4)/Up throw: Difference between revisions

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(https://youtu.be/M-PWiMAF9jg I'm going to doxx this guy if he doesnt revive this project.)
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Revision as of 19:31, December 23, 2018

Hitbox visualization of Samus's up throw.
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Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 4% 90 80 70 0 Yes

Collateral

Hitbox loops five times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon80.png 10 100 0 4.0 26 0.0 0.0 0.0 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Energy).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsDirect.png