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Rosalina & Luma (SSBU)/Neutral attack/Infinite

< Rosalina & Luma (SSBU)‎ | Neutral attack
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Hitbox visualization showing Rosalina's rapid jab.
Hitbox visualization showing Luma's rapid jab.
Hitbox visualization showing Rosalina's rapid jab finisher.
Hitbox visualization showing Luma's rapid jab finisher.

Overview

Hitboxes

Rosalina

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
1 0 0 0.3% 0   Standard 8 12 0   8.0 top 0.0 10.0 to 12.0 16.5 0.5× 0.4× 0%               Magic   All All            
Rapid jab finisher
0 0 0 2.5% 0   Standard 60 108 0   5.5 top 0.0 10.5 13.0 2.0× 1.0× 0%               Magic   All All            
1 0 0 2.5% 0   Standard 60 108 0   5.5 top 0.0 10.5 17.0 2.0× 1.0× 0%               Magic   All All            
2 0 0 2.5% 0   Standard 60 108 0   5.5 top 0.0 10.5 20.5 2.0× 1.0× 0%               Magic   All All            

Luma

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
0 0 0 0.1% 0   Standard 8 12 0   3.5 top 0.0 4.5 -3.0 to 7.5 0.5× 0.4× 0%               Punch   All All            
Rapid jab finisher
0 0 0 1.0% 0   Standard 55 230 0   4.8 top 0.0 5.0 9.0 to 8.0 2.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rosalina

Rapid Jab 5, 8, 11, 14...
Finisher 6-7
Interruptible 39
Animation length 54
                                                                                                                                       

Luma

Rapid Jab 3, 6, 9, 12...
Finisher 6-7
Interruptible 39
Animation length 56
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible