OverviewEdit
HitboxesEdit
RosalinaEdit
LumaEdit
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
TimingEdit
RosalinaEdit
Hitboxes | 7-8 |
---|---|
Interruptible | 36 |
Animation length | 47 |
LumaEdit
Hitboxes | 7-8 |
---|---|
Interruptible | 36 |
Animation length | 41 |
Lag time |
Hitbox |
Interruptible |
|