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Rosalina & Luma (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Rosalina's third jab.
Hitbox visualization showing Luma's third jab.
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OverviewEdit

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Forward 65 80 0   5.0 top 0.0 10.0 10.0 2.0× 1.0× 0%               Kick   All All             +3 frames
1 0 0 3.0% 0   Forward 65 80 0   5.0 top 0.0 10.0 15.0 2.0× 1.0× 0%               Kick   All All             +3 frames

LumaEdit

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 60 150 0   3.5 footl 1.2 0.0 0.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Forward 60 150 0   2.5 footl -3.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

RosalinaEdit

Hitboxes 7-8
Interruptible 36
Animation length 47
                                                                                             

LumaEdit

Hitboxes 7-8
Interruptible 36
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible