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Rosalina & Luma (SSBU)/Neutral aerial

< Rosalina & Luma (SSBU)
Revision as of 05:53, July 28, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Rosalina's neutral aerial.
Hitbox visualization showing Luma's neutral aerial.
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Overview

Update History

  2.0.0

  •   Rosalina can grab ledges faster after using neutral aerial.

Hitboxes

Rosalina

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 8.0% 0   Standard 45 62 0   4.3 top 0.0 14.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 10.0% 0   Standard 50 62 0   3.8 top 0.0 18.0 5.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 10.0% 0   Standard 50 62 0   3.4 top 0.0 23.5 5.5 1.2× 1.0× 0%               Magic   All All            
Clean hit (late)
0 0 0 8.0% 0   Standard 45 62 0   4.3 top 0.0 14.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 10.0% 0   Standard 50 62 0   3.8 havel 0.0 1.0 0.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 10.0% 0   Standard 50 62 0   3.4 havel 0.0 7.5 0.0 1.2× 1.0× 0%               Magic   All All            
Late hit (early)
0 0 0 7.0% 0   Standard 50 60 0   4.3 top 0.0 14.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 8.0% 0   Standard 50 65 0   3.8 havel 0.0 1.0 0.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 8.0% 0   Standard 50 65 0   3.4 havel 0.0 7.5 0.0 1.2× 1.0× 0%               Magic   All All            
Late hit (mid)
0 0 0 7.0% 0   Standard 50 60 0   4.3 top 0.0 14.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 8.0% 0   Standard 50 65 0   3.8 top 0.0 10.0 3.2 1.2× 1.0× 0%               Magic   All All            
2 0 0 8.0% 0   Standard 50 65 0   3.4 top 0.0 7.5 9.0 1.2× 1.0× 0%               Magic   All All            
Late hit (late)
0 0 0 7.0% 0   Standard 50 60 0   4.3 top 0.0 14.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 8.0% 0   Standard 50 65 0   3.8 top 0.0 9.3 1.8 1.2× 1.0× 0%               Magic   All All            
2 0 0 8.0% 0   Standard 50 65 0   3.4 top 0.0 7.1 6.9 1.2× 1.0× 0%               Magic   All All            

Luma

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 60 115 0   4.8 legl 0.0 0.0 0.0 0.5× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 3.0% 0   Standard 60 115 0   4.8 legl 1.5 0.0 0.0 0.5× 1.0× 0%               Kick   All All            

Timing

Rosalina

Initial autocancel 1-4
Clean hit 9, 10-19
Late hit 20-31, 32, 33
Ending autocancel 33-
Interruptible 44
Animation length 67
                                                                                                                                     
                                                                                                                                     

Luma

Hit 1 7-9
Hit 2 13-15
Interruptible 44
Animation length 45
                                                                                         

Landing lag

Interruptible 9
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible