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Rosalina & Luma (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Luma Shot}}
[[File:RosalinaLumaShot.gif|thumb|270px|Hitbox visualization showing Rosalina's part Luma Shot, calling Luma back.]]
[[File:LumaLumaShot.gif|thumb|270px|Hitbox visualization showing Luma's part of Luma Shot, launching to and from Rosalina.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
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===With Luma===
===With Luma===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Without Luma===
===Without Luma===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}


{{MvSubNavRosalina&Luma|g=SSB4}}
{{MvSubNavRosalina&Luma|g=SSB4}}
[[Category:Rosalina & Luma (SSB4)]]
[[Category:Rosalina & Luma (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 23:33, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Luma Shot.
Hitbox visualization showing Rosalina's part Luma Shot, calling Luma back.
Hitbox visualization showing Luma's part of Luma Shot, launching to and from Rosalina.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

With Luma[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon52.png 50 104 0 2.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Without Luma[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0% 0 Sakurai angle 0 100 30 6.0 0 0.0 12.0 14.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png