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Robin (SSB4)/Side special/Default: Difference between revisions

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{{MvSubNavRobin|g=SSB4}}
{{MvSubNavRobin|g=SSB4}}

Revision as of 16:06, September 13, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Arcfire.
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Hitboxes

Looping hit rehits every 8 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Initial hit
0 0 1% 0 AngleIcon85.png 0 100 22 3.4 0 0.0 5.0 0.0 0.8x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png
Looping hit
0 0 1% 0 AngleIcon78.png 0 100 16 3.5 0 0.0 9.0 0.0 0.8x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png
Final hit
0 0 4% 0 AngleIcon70.png 80 115 0 6.5 0 0.0 9.0 0.0 0.8x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png