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Robin (SSB4)/Forward aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Levin Sword=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Clean hit|42}} {{SSB4HitboxTableRow |...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:RobinFAirLevin.gif|thumb|270px|Hitbox visualization showing Robin's forward aerial with the Levin sword.]]
[[File:RobinFAirBronze.gif|thumb|270px|Hitbox visualization showing Robin's forward aerial with the Bronze sword.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 22:29, December 5, 2017

Hitbox visualization showing Robin's forward aerial with the Levin sword.
Hitbox visualization showing Robin's forward aerial with the Bronze sword.
Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

Levin Sword

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12.5% 0 AngleIcon55.png 50 100 0 5.0 1000 0.0 7.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png
1 0 12.5% 0 AngleIcon55.png 50 100 0 5.0 22 -1.0 2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png
2 0 12.5% 0 AngleIcon55.png 50 100 0 4.0 22 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png
Late hit
0 0 5% 0 AngleIcon65.png 45 80 0 3.0 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsDirect.png

Bronze Sword

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.5% 0 Sakurai angle 50 100 0 2.5 1000 0.0 6.5 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 7.5% 0 Sakurai angle 50 100 0 2.5 1000 0.0 2.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 7.5% 0 Sakurai angle 50 100 0 2.5 22 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png