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Rival Smash: Difference between revisions

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{{Merge|Multi-Man mode|All of these pages are similar in topic, and are all relatively short. Discussion is [[Talk:Multi-Man_mode#Merge_modes_here|here]].}}
[[File:Rival.jpeg|thumb|right|200px|Rival Mode in {{for3ds}}.]]
[[File:Rival.jpeg|thumb|right|200px|Rival Mode in {{for3ds}}.]]
'''Rival mode''' is a submode of [[Multi-Man mode]] in both versions of ''[[Super Smash Bros. 4]]''.
'''Rival mode''' is a submode of [[Multi-Man mode]] in both versions of ''[[Super Smash Bros. 4]]''.

Revision as of 15:33, May 10, 2016

Rival mode is a submode of Multi-Man mode in both versions of Super Smash Bros. 4.

It involves the player competing for KOs against a CPU-controlled copy of their character. The player's final score is equal to their KOs minus the rival's KOs. The round continues until the player is KO'd: if the rival is KO'd, they simply respawn with no penalty aside from being absent for a few seconds. KOing Miis will grant the player a point, but KOing the rival grants the player three points.

This is the only Multi-Man mode not available in co-op mode.

Rewards

In Super Smash Bros. for Nintendo 3DS

  • Playing Rival Smash for the first time grants the player the Super Mushroom Hat headgear.
  • Getting a score of 10 or higher grants the player KO Healer Protection Badge equipment.
  • Getting a score of 50 or higher grants the player the Lv. 3 Recovery power.

In Super Smash Bros. for Wii U