SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png

Rest: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 14: Line 14:
'''Rest''' (referred to as '''Sleep''' on the original ''SSB''<nowiki>'</nowiki>s website) is [[Jigglypuff]]'s [[down special move]] in all three ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.
'''Rest''' (referred to as '''Sleep''' on the original ''SSB''<nowiki>'</nowiki>s website) is [[Jigglypuff]]'s [[down special move]] in all three ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was changed (and arguably [[Nerf|nerfed]], see below).  
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was changed (and arguably [[Nerf|nerfed]], see below).  
== Changes from ''N64'' to ''Melee'' ==
== Changes from ''SSB'' to ''Melee'' ==
* Higher knockback
* Higher knockback
* Hitbox is smaller
* Hitbox is smaller
Line 24: Line 24:
* No [[flame]] effect
* No [[flame]] effect
* Added [[flower]] effect (which allows the move to have a maximum damage potential of 45%)
* Added [[flower]] effect (which allows the move to have a maximum damage potential of 45%)
* No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to knockback and [[Sandbag]]'s resistance to the flower effect)
* No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to change in knockback and [[Sandbag]]'s resistance to the flower effect)


==Origin==
==Origin==
Line 31: Line 31:


==Gallery==
==Gallery==
<gallery>File:Ssbasleep.jpg|Jigglypuff about to sleep in ''SSB''.
<gallery>
File:Ssbasleep.jpg|Jigglypuff about to sleep in ''SSB''.
File:RestMelee.jpg|Rest in ''Melee'' causes a fiery effect.
File:RestMelee.jpg|Rest in ''Melee'' causes a fiery effect.
File:Rest Attack.png|Rest leaves Jigglypuff very vulnerable, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario's]] [[Aura Sphere]] or charged [[smash attack]]s.</gallery>
File:Rest Attack.png|Rest leaves Jigglypuff very vulnerable, particularly to strong attacks which require charging, like {{SSBB|Lucario}}'s [[Aura Sphere]] or charged [[smash attack]]s.
</gallery>


==Trivia==
==Trivia==

Revision as of 19:39, August 15, 2012

Rest
Rest
Rest in Brawl.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Rest (move)

Rest (referred to as Sleep on the original SSB's website) is Jigglypuff's down special move in all three Smash games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is known for having high knockback, no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes. In Super Smash Bros. and Super Smash Bros. Melee, Rest was a powerful move that dealt high damage and knockback. However, during the transition from Melee to Super Smash Bros. Brawl, it was changed (and arguably nerfed, see below).

Changes from SSB to Melee

  • Higher knockback
  • Hitbox is smaller

Changes from Melee to Brawl

  • 8% less damage
  • Less knockback
  • Knockback is now completely vertical, whereas in Melee it was slightly diagonal (this results in every KO with this move in Brawl to be a Star KO. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.)
  • No flame effect
  • Added flower effect (which allows the move to have a maximum damage potential of 45%)
  • No longer a Home-Run Bat alternative in Brawl's Home-Run Contest (due to change in knockback and Sandbag's resistance to the flower effect)

Origin

Taken from Bulbapedia.
Rest in Generation IV Pokémon games.

The Smash Bros. version of Rest is completely different from the Pokémon version. In Pokémon, Rest dealt no damage at all, instead, it put the user to sleep for two turns in exchange for the user gaining all of its HP back, and healing any status ailments. This is another example of the Smash producers changing the function of moves to suit the games. Other examples include Withdraw and Double Team.

Gallery

Trivia

  • If Rest is used in Fountain of Dreams on the water, Jigglypuff's eyes will appear to be open in the reflection in the water. Likewise, if viewed in the magnifying glass, Jigglypuff's eyes will be open.