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Pikachu (SSBM)/Down smash: Difference between revisions

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(→‎Overview: Cleaning up the top paragraph a bit (still not happy with how it looks though))
(We don't need to stub this, because all we need is just the tech data.)
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==References==
==References==
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{{MvSubNavPikachu|g=SSBM}}
{{MvSubNavPikachu|g=SSBM}}


[[Category:Pikachu (SSBM)]]
[[Category:Pikachu (SSBM)]]
[[Category:Down smashes (SSBM)]]
[[Category:Down smashes (SSBM)]]

Revision as of 14:49, June 21, 2017

Data.png This article or section may require additional technical data.
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Overview

Pikachu's down-smash is similar to Peach's down-smash as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.

Hitboxes

No Data

Timing

No Data

References