SSBU Icon.png

Pichu (SSBU)/Down throw

< Pichu (SSBU)
Revision as of 23:45, July 19, 2022 by DrakRoar (talk | contribs) (→‎Throw and Hitbox Data)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Pichu down throw hurtbox and hitbox visualization
PichuDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 4.0% 0   Standard 60 60 0   5.9 trans 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 60 100 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-19
Hitbox 14
Throw Release 19
Interruptible 40
Animation length 64
                                                                                                                               
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

TriviaEdit

  • Despite being a ground pound, the hitbox is classified as a head move.