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Palutena (SSB4)/Grab: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{technical data}} ==Overview== thumb|Hitbox duration of Paluetna's standing grab. Palutena rises her arms and uses her staf...)
 
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{technical data}}
[[File:PalutenaGrab.gif|thumb|270px|Hitbox visualization showing Palutena's grab.]]
[[File:PalutenaGrabDash.gif|thumb|270px|Hitbox visualization showing Palutena's dash grab.]]
[[File:PalutenaGrabPivot.gif|thumb|270px|Hitbox visualization showing Palutena's pivot grab.]]


==Overview==
==Overview==
[[File:PaluStandingGrabHitbox.gif|thumb|Hitbox duration of Paluetna's standing grab.]]
Palutena rises her arms and uses her staff's magic to telekinetically clinch the opponent. All of her grabs have fairly large, disjointed range, having overall the second largest non-tether, disjointed grab range (losing to {{SSB4|Greninja}}). Her grab game is a fundamental part of her metagame, since most of the damage she inflicts starts from a grab, often pummeling the opponent before she throws them. A large number of Palutena's conversions come off a grab, then a [[Palutena (SSB4)/Down throw|down throw]] to set the opponent for a combo involving her aerials.
Palutena rises her arms and uses her staff's magic to telekinetically clinch the opponent. All of her grabs have fairly large, disjointed range, having overall the second largest non-tether, disjointed grab range (losing to {{SSB4|Greninja}}). Her grab game is a fundamental part of her metagame, since most of the damage she inflicts starts from a grab, often pummeling the opponent before she throws them. A large number of Palutena's conversions come off a grab, then a [[Palutena (SSB4)/Down throw|down throw]] to set the opponent for a combo involving her aerials.


Palutena's standing grab is typically her most used one, since it has large range alongside fast startup and decent ending lag. Her pivot grab (turn-around grab) is, as with most other characters, her grab with the largest range, although it suffers from higher ending lag than other  grabs. Her dash grab is often considered to be unanimously her worst grab, since it lacks the overall range of her standing and pivot grabs in relation to her position, and like most dash grabs, it suffers from hefty ending lag. As a result, both her dash and pivot grabs should be used sparringly, although the former does benefit when roll-canceled, and the latter benefits from good spacing. Overall, this is one of Palutena's most used moves in her moveset, and one of the reasons her grab and throw game is considered to be among the most solid ones in the metagame.
Palutena's standing grab is typically her most used one, since it has large range alongside fast startup and decent ending lag. Her pivot grab (turn-around grab) is, as with most other characters, her grab with the largest range, although it suffers from higher ending lag than other  grabs. Her dash grab is often considered to be unanimously her worst grab, since it lacks the overall range of her standing and pivot grabs in relation to her position, and like most dash grabs, it suffers from hefty ending lag. As a result, both her dash and pivot grabs should be used sparingly, although the former does benefit when roll-canceled, and the latter benefits from good spacing. Overall, this is one of Palutena's most used moves in her moveset, and one of the reasons her grab and throw game is considered to be among the most solid ones in the metagame.


==Hitboxes==
==Update history==
===Standing grab===
Palutena's grabs have got a mix of buffs and nerfs in game updates, but they are considered to be slightly buffed as a whole.
{|class="wikitable sortable"
 
|-
In the initial 3DS version, Palutena's pivot grab used to be considered among the best in the game due to its range being incredibly large and disjointed. Following this, update [[1.0.4]] and the Wii U release of the game nerfed its range, putting it more in-line with other characters' pivot grab ranges, which hindered her grab game (although it still remained highly disjointed).
! Hitbox ID !! Bone !! Hitbox size !! <span class="explain" title="X, Y, Z. X offsets to the character's side, Y above the character, Z in front of the character.">Offset</span> !! <span class="explain" title="X, Y, Z. X offsets to the character's side, Y above the character, Z in front of the character.">Stretch</span> !! Grabs grounded/aerial opponents
 
|-  
On the other hand, Palutena's grabs also suffered from heavier ending lag that most others, apart from having slower startup than the average one of a regular grab (such as {{SSB4|Mario}} or {{SSB4|Luigi}}). Update [[1.1.0]] remedied this by reducing the ending lag on all of her grabs, thus making them much less punishable for whiffing and less risky to use, once again improving significantly her grab game.
| 0 || 0 || 3.6 || 0,8,4 || 0,8,11.4 || Yes/Yes
 
|}
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|Pivot grab z-stretch (-19.4 → -17.4).}}


===Dash grab===
'''{{GameIcon|ssb4}} [[1.1.0]]'''
{|class="wikitable sortable"
*{{buff|Ending lag:}}
|-
**{{buff|Standing grab (FAF 34 → 32)}}
! Hitbox ID !! Bone !! Hitbox size !! <span class="explain" title="X, Y, Z. X offsets to the character's side, Y above the character, Z in front of the character.">Offset</span> !! <span class="explain" title="X, Y, Z. X offsets to the character's side, Y above the character, Z in front of the character.">Stretch</span> !! Grabs grounded/aerial opponents
**{{buff|Dash and pivot grab (FAF 42 → 40)}}
|-
| 0 || 0 || 2.9 || 0,8,4 || 0,8,13.7 || Yes/Yes
|}


===Pivot grab===
==Hitboxes==
{|class="wikitable sortable"
{{SSB4GrabboxTableHeader}}
|-
{{HitboxTableTitle|Standing|12}}
! Hitbox ID !! Bone !! Hitbox size !! <span class="explain" title="X, Y, Z. X offsets to the character's side, Y above the character, Z in front of the character.">Offset</span> !! <span class="explain" title="X, Y, Z. X offsets to the character's side, Y above the character, Z in front of the character.">Stretch</span> !! Grabs grounded/aerial opponents
{{SSB4GrabboxTableRow
|-
|id=0
| 0 || 0 || 3.6 || 0,8,-4 || 0,8,-17.4 || Yes/Yes
|r=3.6
|bn=0
|ypos=8.0
|zpos=4.0
|ystretch=8.0
|zstretch=11.4
}}
{{HitboxTableTitle|Running|12}}
{{SSB4GrabboxTableRow
|id=0
|r=2.9
|bn=0
|ypos=8.0
|zpos=4.0
|ystretch=8.0
|zstretch=13.7
}}
{{HitboxTableTitle|Pivot|12}}
{{SSB4GrabboxTableRow
|id=0
|r=3.6
|bn=0
|ypos=8.0
|zpos=-4.0
|ystretch=8.0
|zstretch=-17.4
}}
|}
|}


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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitboxes
!Grabboxes
|7-8
|7-8
|-
!Interruptible
|32
|-
|-
!Animation length
!Animation length
|31
|44
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Grab|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitboxes
!Grabboxes
|9-10
|9-10
|-
!Interruptible
|40
|-
|-
!Animation length
!Animation length
|39
|44
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Grab|c=2}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=5}}
|-
{{FrameStripEnd}}
{{FrameStripEnd}}


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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitboxes
!Grabboxes
|10-11
|10-11
|-
!Interruptible
|40
|-
|-
!Animation length
!Animation length
|39
|48
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Grab|c=2}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=9}}
|-
{{FrameStripEnd}}
{{FrameStripEnd}}


==Update history==
{{FrameIconLegend|lag=y|grab=y}}
Palutena's grabs have got a mix of buffs and nerfs in game updates, but they are considered to be slightly buffed as a whole.
 
Before game updates, Palutena's pivot grab used to be considered the best in the game due to its range being incredibly large (almost as large as {{SSB4|Bowser}}'s) and disjointed. Following this, {{GameIcon|ssb4-3ds}} update [[1.0.4]] and {{GameIcon|ssb4-u}} the Wii U release of the game nerfed the range of her pivot grab, putting it more in-line with other characters' pivot grab ranges and now being riskier to use, which worsened her grab game significantly.
 
On the other hand, Palutena's grabs also suffered from heavier ending lag that most others, apart from having slower startup than the average one of a regular grab (such as {{SSB4|Mario}} or {{SSB4|Luigi}}). Update [[1.1.0]] remedied this by reducing the ending lag on all of her grabs, thus making them much less punishable for whiffing and less risky to use, once again improving significantly her grab game.
 
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
*{{nerf|Pivot grab's frontal stretching offset|-19.4|-17.4. This lowers its range.}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|All grabs' ending lag decreased by two frames:}}
**{{buff|Standing grab|25|23 frames.}}
**{{buff|Dash grab|31|29 frames.}}
**{{buff|Standing grab|30|28 frames.}}


{{MvSubNavPalutena|g=SSB4}}
{{MvSubNavPalutena|g=SSB4}}
[[Category:Palutena (SSB4)]]
[[Category:Palutena (SSB4)]]
[[Category:Grabs (SSB4)]]
[[Category:Grabs (SSB4)]]

Latest revision as of 07:30, February 12, 2023

Hitbox visualization showing Palutena's grab.
Hitbox visualization showing Palutena's dash grab.
Hitbox visualization showing Palutena's pivot grab.

Overview[edit]

Palutena rises her arms and uses her staff's magic to telekinetically clinch the opponent. All of her grabs have fairly large, disjointed range, having overall the second largest non-tether, disjointed grab range (losing to Greninja). Her grab game is a fundamental part of her metagame, since most of the damage she inflicts starts from a grab, often pummeling the opponent before she throws them. A large number of Palutena's conversions come off a grab, then a down throw to set the opponent for a combo involving her aerials.

Palutena's standing grab is typically her most used one, since it has large range alongside fast startup and decent ending lag. Her pivot grab (turn-around grab) is, as with most other characters, her grab with the largest range, although it suffers from higher ending lag than other grabs. Her dash grab is often considered to be unanimously her worst grab, since it lacks the overall range of her standing and pivot grabs in relation to her position, and like most dash grabs, it suffers from hefty ending lag. As a result, both her dash and pivot grabs should be used sparingly, although the former does benefit when roll-canceled, and the latter benefits from good spacing. Overall, this is one of Palutena's most used moves in her moveset, and one of the reasons her grab and throw game is considered to be among the most solid ones in the metagame.

Update history[edit]

Palutena's grabs have got a mix of buffs and nerfs in game updates, but they are considered to be slightly buffed as a whole.

In the initial 3DS version, Palutena's pivot grab used to be considered among the best in the game due to its range being incredibly large and disjointed. Following this, update 1.0.4 and the Wii U release of the game nerfed its range, putting it more in-line with other characters' pivot grab ranges, which hindered her grab game (although it still remained highly disjointed).

On the other hand, Palutena's grabs also suffered from heavier ending lag that most others, apart from having slower startup than the average one of a regular grab (such as Mario or Luigi). Update 1.1.0 remedied this by reducing the ending lag on all of her grabs, thus making them much less punishable for whiffing and less risky to use, once again improving significantly her grab game.

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.0

  • Nerf Pivot grab z-stretch (-19.4 → -17.4).

Super Smash Bros. 4 1.1.0

  • Buff Ending lag:
    • Buff Standing grab (FAF 34 → 32)
    • Buff Dash and pivot grab (FAF 42 → 40)

Hitboxes[edit]

ID Radius Bone Offset Stretch G A
Standing
0 3.6 0 0.0 8.0 4.0 0.0 8.0 11.4 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Running
0 2.9 0 0.0 8.0 4.0 0.0 8.0 13.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Pivot
0 3.6 0 0.0 8.0 -4.0 0.0 8.0 -17.4 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Timing[edit]

Standing grab[edit]

Grabboxes 7-8
Interruptible 32
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Dash grab[edit]

Grabboxes 9-10
Interruptible 40
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Pivot grab[edit]

Grabboxes 10-11
Interruptible 40
Animation length 48
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Grab).png
Grab