Palutena (SSB4)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:PalutenaFAir.gif|thumb|270px|Hitbox visualization showing Palutena's forward aerial.]] | |||
==Overview== | ==Overview== | ||
Palutena dropkicks in front of herself. It has a long horizontal hitbox with good range. It also has low landing lag and a fairly wide [[autocancel]] window (though not as wide as {{SSB4|Sheik}}'s forward aerial) that lets it [[SHFF]]. Its low power makes it viable for comboing: when SHFF'd it can lead into a jab, another forward aerial, a back aerial if timed well, or a grab. | Palutena dropkicks in front of herself. It has a long horizontal hitbox with good range. It also has low landing lag and a fairly wide [[autocancel]] window (though not as wide as {{SSB4|Sheik}}'s forward aerial) that lets it [[SHFF]]. Its low power makes it viable for comboing: when SHFF'd it can lead into a jab, another forward aerial, a back aerial if timed well, or a grab. It has, however, relatively high ending lag. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff| | *{{buff|Forward aerial deals more damage (7% → 8%).}} | ||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{buff| | *{{buff|Forward aerial deals more damage (8% → 9%) without full compensation on its knockback (30 base/100 scaling → 31/92).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|stretch=y}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 27: | Line 25: | ||
|ypos=6.9 | |ypos=6.9 | ||
|zpos=9.0 | |zpos=9.0 | ||
|ystretch=6.9 | |||
|zstretch=15.0 | |||
|trip=0 | |trip=0 | ||
|type=Foot | |type=Foot | ||
Line 38: | Line 38: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 48: | Line 47: | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
|24 | |24- | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 54: | Line 53: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |54 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 06:13, July 14, 2020
Overview[edit]
Palutena dropkicks in front of herself. It has a long horizontal hitbox with good range. It also has low landing lag and a fairly wide autocancel window (though not as wide as Sheik's forward aerial) that lets it SHFF. Its low power makes it viable for comboing: when SHFF'd it can lead into a jab, another forward aerial, a back aerial if timed well, or a grab. It has, however, relatively high ending lag.
Update history[edit]
- Forward aerial deals more damage (7% → 8%).
- Forward aerial deals more damage (8% → 9%) without full compensation on its knockback (30 base/100 scaling → 31/92).
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 9% | 3 | 31 | 92 | 0 | 5.5 | 0 | 0.0 | 6.9 | 9.0 | 1.0x | 1.0x | 0% | Magic | 0.0 | 6.9 | 15.0 |
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hitboxes | 9-11 |
Ending autocancel | 24- |
Interruptible | 45 |
Animation length | 54 |
Landing lag[edit]
Animation length | 12 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|