Pac-Man (SSB4)/Up aerial: Difference between revisions
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Baefeather (talk | contribs) (Just gotta keep making these. All for my boy Pacman) |
John3637881 (talk | contribs) (→Overview: Love that game. xD) |
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from {{s|Wikipedia|Pac-Man World 2}}. It is identical in function to up aerials of other characters, such as {{SSB4|Mario}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Captain Falcon}}, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack. | Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from ''{{s|Wikipedia|Pac-Man World 2}}''. It is identical in function to up aerials of other characters, such as {{SSB4|Mario}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Captain Falcon}}, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:49, December 7, 2016
Overview
Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from Pac-Man World 2. It is identical in function to up aerials of other characters, such as Mario, Zero Suit Samus, and Captain Falcon, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 10% | 70° | 13 | 100 |
Timing
Attack
Hitboxes | 9-16 |
---|---|
Autocancel | 1, 32-37 |
Animation length | 37 |
Landing lag
Animation length | 16 |
---|
Lag time |
Hitbox |
Autocancel |
|