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Pac-Man (SSB4)/Neutral attack/Hit 2: Difference between revisions

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(Just gotta do the last hit)
 
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{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man punches the opponent with his fist closest to the camera. Deals 2% damage. While the hitbox on Pac-Man's arm can [[lock]] opponents, it is practically impossible to setup into it.  
Pac-Man punches the opponent with his fist closest to the camera. Deals 2% damage. While the hitbox on Pac-Man's arm can [[lock]] opponents, it is practically impossible to setup into it.  


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
{{SSB4HitboxTableHeader}}
! Effect !! Damage !! Angle !! Weight based knockback !! Knockback scaling
{{SSB4HitboxTableRow
|-
|id=0
| Normal || 2% || 80 (fist), {{AngleIcon|361|s=20}} (arm) || 26 (fist), 15 (arm) || 100
|part=0
|damage=2%
|angle=80
|bk=0
|ks=100
|fkv=26
|r=4.2
|bn=22
|xpos=4.9
|ypos=0.0
|zpos=0.0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=361
|bk=0
|ks=100
|fkv=15
|r=-2.0
|bn=22
|xpos=-2.0
|ypos=0.0
|zpos=0.0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
|}
|}



Revision as of 11:26, October 20, 2017

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Overview

Pac-Man punches the opponent with his fist closest to the camera. Deals 2% damage. While the hitbox on Pac-Man's arm can lock opponents, it is practically impossible to setup into it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon80.png 0 100 26 4.2 22 4.9 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 Sakurai angle 0 100 15 -2.0 22 -2.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitboxes 4-6
IASA 22
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible