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Pac-Man (SSB4)/Down smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage.  
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage.  


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
{{SSB4HitboxTableHeader}}
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
{{HitboxTableTitle|Clean hit|42}}
|-
{{SSB4HitboxTableRow
| Normal || 13% (early), 7% (late) || 29° (early), 45° (late) || 30 (early), 40 (late) || 86 (early), 92 (late)
|id=0
|part=0
|damage=13%
|angle=29
|bk=30
|ks=86
|fkv=0
|r=6.0
|bn=1000
|xpos=0.0
|ypos=6.0
|zpos=0.0
|rebound=f
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=13%
|angle=29
|bk=30
|ks=86
|fkv=0
|r=6.0
|bn=1001
|xpos=0.0
|ypos=6.0
|zpos=0.0
|rebound=f
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=7%
|angle=45
|bk=40
|ks=92
|fkv=0
|r=4.0
|bn=1000
|xpos=0.0
|ypos=6.0
|zpos=0.0
|rebound=f
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=7%
|angle=45
|bk=40
|ks=92
|fkv=0
|r=4.0
|bn=1001
|xpos=0.0
|ypos=6.0
|zpos=0.0
|rebound=f
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=M
}}
|}
|}


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Pac-Man's down smash has received only one change, having received greater knockback growth in version 1.1.5
Pac-Man's down smash has received only one change, having received greater knockback growth in version 1.1.5
*{{buff|Down smash knockback growth: 84/90 → 86/92}}
*{{buff|Down smash knockback growth: 84/90 → 86/92}}
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Down smashes (SSB4)]]
[[Category:Down smashes (SSB4)]]

Revision as of 12:10, October 20, 2017

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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a semi-spike angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll reads and ledge coverage.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0 AngleIcon29.png 30 86 0 6.0 1000 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 13% 0 AngleIcon29.png 30 86 0 6.0 1001 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 7% 0 AngleIcon45.png 40 92 0 4.0 1000 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 7% 0 AngleIcon45.png 40 92 0 4.0 1001 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Early hitboxes 18-20
Late hitboxes 21-28
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change

Update history

Pac-Man's down smash has received only one change, having received greater knockback growth in version 1.1.5

  • Buff Down smash knockback growth: 84/90 → 86/92