Ness (SSBM)/Up throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== {{MeleeThrowTableHeader}} {{MeleeThrowTableRow |type=Throw |damage=10% |angle=90 |bk=105 |ks=40 |fkv=0 |effect=Normal }} {{MeleeThro...) |
(→Timing) |
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|36}} | |||
{{MeleeWeightBasedFrameRow|Animation length|55}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=35|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=47}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavNess|g=SSBM}} | {{MvSubNavNess|g=SSBM}} | ||
[[Category:Ness (SSBM)]] | [[Category:Ness (SSBM)]] | ||
[[Category:Up throws (SSBM)]] | [[Category:Up throws (SSBM)]] |
Revision as of 00:30, March 27, 2020
Overview
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 10% | 105 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 19.8 | 21.6 | 25.2 | 26.28 | 26.64 | 27 | 28.8 | 30.6 | 31.32 | 31.68 | 32.4 | 33.84 | 35.28 | 36 | 37.44 | 38.88 | 39.24 | 39.6 | 39.96 | 41.04 | 42.12 | 42.48 |
Animation length | 30.25 | 33 | 38.5 | 40.15 | 40.7 | 41.25 | 44 | 46.75 | 47.85 | 48.4 | 49.5 | 51.7 | 53.9 | 55 | 57.2 | 59.4 | 59.95 | 60.5 | 61.05 | 62.7 | 64.35 | 64.9 |
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|