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Ness (SSBB)/Down tilt: Difference between revisions

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{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=ness
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|id=0
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{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=ness
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{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|id=2

Latest revision as of 14:50, April 16, 2021

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon0.png 3 20 0 4.32 16 0.0 4.4 0.0 1.0x 0.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 4% 0 AngleIcon0.png 3 20 0 2.88 15 0.0 1.6 0.0 1.0x 0.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 4% 0 AngleIcon0.png 3 20 0 3.36 7 0.0 0.0 0.0 1.0x 0.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Earliest continuable is for another down tilt only.

Hitboxes 3-4
Earliest continuable frame 6
Animation length 13
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox