Hitbox visualization showing Mr. Game & Watch's up tilt.
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OverviewEdit

Raises two flags that deal damage. The attack makes his hands intangible.

Update HistoryEdit

  3.1.0

  •   The first hit deals weight-independent set knockback, allowing it to connect more reliably into the second hit, even against lightweights.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
1 0 0 7.0% 0   Forward 0 100 60   4.5 top 0.0 14.0 8.0 1.0× 1.0× 0%               Kick   All All            
0 0 0 7.0% 0   Forward 0 100 60   3.0 top 0.0 10.6 5.2 1.0× 1.0× 0%               Kick   All All            
3 0 0 7.0% 0   Forward 0 100 80   4.5 top 0.0 14.0 8.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Forward 0 100 80   3.0 top 0.0 10.6 5.2 1.0× 1.0× 0%               Kick   All All            
Hit 2
1 0 0 7.0% 0   Backward 50 117 0   4.5 top 0.0 14.0 -8.0 1.0× 1.0× 0%               Kick   All All            
0 0 0 7.0% 0   Backward 50 117 0   3.0 top 0.0 10.6 -5.2 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Only the lower portions of the respective arms are made intangible.

Hands intangible 1-39
Front arm intangible 10-12
Hit 1 10-12
Back arm intangible 20-22
Hit 2 20-22
Interruptible 34
Animation length 39
Hitboxes                                                                               
Front arm                                                                               
Back arm                                                                               
Hands                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible