SSBU Icon.png

Mr. Game & Watch (SSBU)/Forward tilt

Hitbox visualization showing Mr. Game & Watch's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Forward 35 96 0   4.0 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Forward 35 100 0   3.5 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Forward 35 135 0   3.3 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Forward 35 135 0   2.8 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Forward 30 120 0   3.3 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 6.0% 0   Forward 30 120 0   2.8 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 8-9
Late hit 10-20
Interruptible 38
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible