Hitbox visualization showing Min Min's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 50 72 0   3.5 top 0.0 2.5 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 50 72 0   3.5 top 0.0 2.5 -7.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 15.0% 0   Standard 50 70 0   4.0 top 0.0 2.5 12.5 1.0× 1.0× 0%               Kick   All All            
3 0 0 15.0% 0   Standard 50 70 0   4.0 top 0.0 2.5 -12.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 2-3
Legs intangible 6-8
Hitboxes 6-8
Interruptible 49
Animation length 69
Hitboxes                                                                                                                                           
Legs                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible