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Mii Gunner (SSBU)/Side special/Custom 2

< Mii Gunner (SSBU)‎ | Side special
Revision as of 19:18, February 11, 2022 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Samus side special hitbox visualizations. |- ! Homing Missile || Super Missile |-...")
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Samus side special hitbox visualizations.
Homing Missile Super Missile
MiiGunnerGunnerMissleHomingSSBU.gif MiiGunnerGunnerMissleSuperSSBU.gif

Overview

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Update History

  3.0.0

  •   Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super) → -4.3/-9.5).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Homing Missile
0 0 0 7.5% 0   Speed-based 26 24 0   2.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Burn   All All            
Super Missile
0 0 0 14.5% -9.5   Speed-based 55 60 0   2.0 top 0.0 0.0 2.2 to 5.0 1.0× 1.0× 0%               Explosion   All All            

Timing

Missile

Missile 27-122
Interruptible 47
Animation length 85
                                                                                                                                                                                                                                                   
                                                                                                                                                                                                                                                   

Super Missile

Super Missile 23-94
Interruptible 50
Animation length 81
                                                                                                                                                                                           
                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible