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Mii Brawler (SSBU)/Neutral attack/Infinite

< Mii Brawler (SSBU)‎ | Neutral attack
Revision as of 11:41, July 21, 2020 by Raul Retana (talk | contribs) (Added update history)
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Hitbox visualization for Mii Brawler's rapid jab
Hitbox visualization showing Mii Brawler's rapid jab.
Hitbox visualization for Mii Brawler's rapid jab finisher
Hitbox visualization showing Mii Brawler's rapid jab finisher.

Overview

Update History

  2.0.0

  •   Neutral infinite has increased range and is harder to SDI.

  3.1.0

  •   Neutral infinite has more range.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
0 0 0 0.5% 0   Standard 7 20 0   4.0 top 0.0 6.5 8.0 to 15.5 0.6× 0.4× 0%               Punch   All All            
Rapid jab finisher
0 0 0 2.0% 0   Standard 65 130 0   3.5 kneel -2.0 0.0 0.0 3.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 65 130 0   3.5 kneel 2.0 0.0 -0.5 3.0× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Standard 65 130 0   3.5 kneel 5.5 0.0 -1.0 3.0× 1.0× 0%               Kick   All All            
3 0 0 2.0% 0   Standard 65 130 0   3.5 top 0.0 7.0 11.8 3.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 4-5
Interruptible 41
Animation length 55
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible