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Mii Brawler (SSBU)/Neutral aerial

Hitbox visualization for Mii Brawler's neutral aerial
Hitbox visualization showing Mii Brawler's neutral aerial.

OverviewEdit

Mii Brawler sticks their legs out akin to the neutral aerial done by Fox. Neutral air is Mii Brawler's single most versatile move, as it has roles in combos from 0% to very high percents, and its strong hit can kill opponents around 150% near ledge and even earlier offstage. It's also usable as a landing option as it has only 6 frames of landing lag, and can be extremely safe on shields allowing Mii Brawler to jab to catch opponents dropping shields after using the move.

Update HistoryEdit

  2.0.0

  •   Neutral aerial has less landing lag.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 100 0   3.0 kneel 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 100 0   3.5 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 20 100 0   3.5 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 20 90 0   2.5 kneel 2.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 20 90 0   3.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 20 90 0   3.0 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 3-5
Late hit 6-29
Ending autocancel 37-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 7
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible