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Mii Brawler (SSBU)/Back aerial

< Mii Brawler (SSBU)
Revision as of 11:59, July 21, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization for Mii Brawler's back aerial
Hitbox visualization showing Mii Brawler's back aerial.
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Overview

Update History

  2.0.0

  •   Back aerial has less landing lag.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 10 105 0   4.7 kneer 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 10 105 0   4.3 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initital autocancel 1
Hitboxes 7-9
Ending autocancel 28-
Interruptible 40
Animation length 62
                                                                                                                           
                                                                                                                           

Landing lag

Interruptible 12
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible