Master Hand glitch: Difference between revisions

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This method works on all modes except Tournament, but many things freeze the game freeze.
This method works on all modes except Tournament, but many things freeze the game freeze.


You must have a controller in slot 3. Using this controller, place the cursor over the name field on the character selection screen. Now press the A and B buttons at the same time, and you will come to the name selection. Hold the B button, but release the A button, then go down with the cursor until you are over the "name entry field". Then press the A button at the right time. The game should want to go back to the menu, because you held the B button, but it should also want go to the name entry screen, because you pressed the A button over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting your stage, you will be playing as Master Hand.
You must have a controller in slot 3. Using this controller, place the cursor over the name field on the character selection screen. Now press the A and B buttons at the same time, and you will come to the name selection. Hold the B button, but release the A button, then go down with the cursor until you are over the "name entry field". Then press the A button at the right time. The game should want to go back to the menu, because you held the B button, but it should also want go to the name entry screen, because you pressed the A button over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting your stage, you will be playing as Master Hand. If you think this doesn' t  work it does.


===Method Two (Two controllers)===
===Method Two (Two controllers)===


This method is much simpler, but it only works in Melee mode. To perform it, simply have two controllers, and have one be in the third controller port, and the other in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the new entry button. Both controllers must then hit A at the same time, as to select their option, and the stage select screen will appear(there is slight leeway between selection, but very little, less than a second). On whatever stage selected, player 3 will be Master Hand.
This method is much simpler, but it only works in Melee mode. To perform it, simply have two controllers, and have one be in the third controller port, and the other in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the new entry button. Both controllers must then hit A at the same time, as to select their option, and the stage select screen will appear(there is slight leeway between selection, but very little, less than a second). On whatever stage selected, player 3 will be Master Hand. If you think this doesn't work it does.


===Controls===
===Controls===
Line 19: Line 19:
These move names are not official.
These move names are not official.


{| class="wikitable" cellpadding="5" cellspacing="0"
{|class="wikitable" cellspacing="0" cellpadding="5"
!Move
!Name
!Notes
|-
|-
! Move || Name || Notes
|A^
|Jet
|Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. 10-30%
|-
|-
| A^ || Jet || Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. 10-30%
|A>
|Ram
|Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%
|-
|-
| A> || Ram || Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%
|Av
|Crush
|Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 30%
|-
|-
| Av || Crush || Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 30%
|B^
|Lasers
|Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
|-
|-
| B^|| Lasers || Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
|B>
|Gun
|Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
|-
|-
| B> || Gun || Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
|Z ^ or >
|Grab
|Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.
|-
|-
| Z ^ or > || Grab || Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.
|R<
|Poke
|Master Hand pokes the air three times. The third poke is more powerful. 7-34%
|-
|-
| R< || Poke || Master Hand pokes the air three times. The third poke is more powerful. 7-34%
|R&gt;
|Punch
|Master Hand hovers over the target, then quickly punches down. 24%
|-
|-
| R> || Punch || Master Hand hovers over the target, then quickly punches down. 24%
|Rv
|Slap
|Master Hand slaps the ground. 26%
|-
|-
| Rv || Slap || Master Hand slaps the ground. 26%
|R^
|Drill
|Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%
|-
|-
| R^ || Drill || Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%
|L^
|Slap
|Master Hand makes a slapping motion across the platform. 25%
|-
|-
| L^ || Slap || Master Hand makes a slapping motion across the platform. 25%
|Lv
|-
|Walk
| Lv || Walk || Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%
|}
|}


===Explanation===  
 
===Explanation===
Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. This glitch forces the game to load the stage selection screen before the player selects a character, which results in the game not being told what character to load. Because of this, the game loads the character whose ID number is 0, which happens to be Master Hand.
Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. This glitch forces the game to load the stage selection screen before the player selects a character, which results in the game not being told what character to load. Because of this, the game loads the character whose ID number is 0, which happens to be Master Hand.


==What Works==
==What Works==


{| class="wikitable" cellpadding="5" cellspacing="0"
{|class="wikitable" cellspacing="0" cellpadding="5"
!Mode
!Does it work?
!Why not/Notes
|-
|-
! Mode || Does it work? || Why not/Notes
|Classic
|Freezes after the glitch is executed
|Can't load. Master Hand doesn't have a target test.
|-
|-
| Classic || Freezes after the glitch is executed || Can't load. Master Hand doesn't have a target test.
|Adventure
|Master Hand will fly into the Mushroom Kingdom, then the game will freeze.
|The game gets confused. Master Hand doesn't start at the beginning.
|-
|-
| Adventure ||  Master Hand will fly into  the Mushroom Kingdom, then the game will freeze. || The game gets confused. Master Hand doesn't start at the beginning.
|All Star
|It lets you play through the first level, but Master hand can't go anywhere in the rest area. The game freezes if he attacks.
|The game gets confused about how he's supposed to attack.
|-
|-
| All Star || It lets you play through the first level, but Master hand can't go anywhere in the rest area. The game freezes if he attacks. || The game gets confused about how he's supposed to attack.
|Event Match
|-
|Works on any event that you can choose your character. It will even save.
| Event Match || Works on any event that you can choose your character. It will even save. || Sometimes freezes in the middle of the event for no real reason.  
|Sometimes freezes in the middle of the event for no real reason.
|-
|-
| Home Run contest || Works. (See Notes) || You can get Master Hand in, but there is no real way to get any distance.  
|Home Run contest
|Works. (See Notes)
|You can get Master Hand in, but there is no real way to get any distance.
|-
|-
| Target Test || Master Hand's laugh is heard, then it freezes. || Can't load. Master Hand doesn't have a target test.
|Target Test
|Master Hand's laugh is heard, then it freezes.
|Can't load. Master Hand doesn't have a target test.
|-
|-
| Multi-Man Melee || Works. || Note that on Cruel and Endless Melee, you can't save, because Master Hand can't die (leaving the only method of exiting quitting.)
|Multi-Man Melee
|Works.
|Note that on Cruel and Endless Melee, you can't save, because Master Hand can't die (leaving the only method of exiting quitting.)
|-
|-
| Training || Works. || Where the max combos are saved for Master Hand is unknown.
|Training
|Works.
|Where the max combos are saved for Master Hand is unknown.
|-
|-
| Melee || 2:00 Time only. Freezes when the match is over. No player can be Zelda (?). Teams work. Sudden Death also works when scores are even. || It freezes after the match because the game can't show Master hand as the winner or save him in the records. Why the other stuff freezes the game is unknown.
|Melee
|2:00 Time only. Freezes when the match is over. No player can be Zelda (?). Teams work. Sudden Death also works when scores are even.
|It freezes after the match because the game can't show Master hand as the winner or save him in the records. Why the other stuff freezes the game is unknown.
|-
|-
| Most Special Melee || 2:00 Time only. Freezes when the match is over. No player can be Zelda. Teams work. || Same as above.  
|Most Special Melee
|2:00 Time only. Freezes when the match is over. No player can be Zelda. Teams work.
|Same as above.
|-
|-
| Camera and Stamina || Works perfectly except for the fact that no player can be Zelda. || Camera is cool, because you can take pictures of Master Hand and they save. Stamina is also cool, because it allows for "fair" matches with Master Hand (he can die in Stamina).  
|Camera and Stamina
|Works perfectly except for the fact that no player can be Zelda.
|Camera is cool, because you can take pictures of Master Hand and they save. Stamina is also cool, because it allows for "fair" matches with Master Hand (he can die in Stamina).
|}
|}
===Trivia===
===Trivia===


Line 91: Line 141:
===External links===
===External links===
[http://www.smashboards.com/showthread.php?t=237291 The original topic on Smashboards.]
[http://www.smashboards.com/showthread.php?t=237291 The original topic on Smashboards.]
<br>[http://www.youtube.com/watch?v=AkSW-lOUO2w A video of a player using the one controller method]
<br />[http://www.youtube.com/watch?v=AkSW-lOUO2w A video of a player using the one controller method]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 19:24, June 20, 2009

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File:Playable Master Hand SSBM.png
Using the glitch, Master Hand can be used on any stage.

The Master Hand glitch is a glitch in Super Smash Bros. Melee. It allows the player to use and control Master Hand on any stage.

Performing the glitch

There are two ways to perform the glitch. One requires only one controller; the other requires two.

Method One (One controller)

This method works on all modes except Tournament, but many things freeze the game freeze.

You must have a controller in slot 3. Using this controller, place the cursor over the name field on the character selection screen. Now press the A and B buttons at the same time, and you will come to the name selection. Hold the B button, but release the A button, then go down with the cursor until you are over the "name entry field". Then press the A button at the right time. The game should want to go back to the menu, because you held the B button, but it should also want go to the name entry screen, because you pressed the A button over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting your stage, you will be playing as Master Hand. If you think this doesn' t work it does.

Method Two (Two controllers)

This method is much simpler, but it only works in Melee mode. To perform it, simply have two controllers, and have one be in the third controller port, and the other in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the new entry button. Both controllers must then hit A at the same time, as to select their option, and the stage select screen will appear(there is slight leeway between selection, but very little, less than a second). On whatever stage selected, player 3 will be Master Hand. If you think this doesn't work it does.

Controls

These move names are not official.

Move Name Notes
A^ Jet Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. 10-30%
A> Ram Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%
Av Crush Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 30%
B^ Lasers Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
B> Gun Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
Z ^ or > Grab Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.
R< Poke Master Hand pokes the air three times. The third poke is more powerful. 7-34%
R> Punch Master Hand hovers over the target, then quickly punches down. 24%
Rv Slap Master Hand slaps the ground. 26%
R^ Drill Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%
L^ Slap Master Hand makes a slapping motion across the platform. 25%
Lv Walk Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%


Explanation

Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. This glitch forces the game to load the stage selection screen before the player selects a character, which results in the game not being told what character to load. Because of this, the game loads the character whose ID number is 0, which happens to be Master Hand.

What Works

Mode Does it work? Why not/Notes
Classic Freezes after the glitch is executed Can't load. Master Hand doesn't have a target test.
Adventure Master Hand will fly into the Mushroom Kingdom, then the game will freeze. The game gets confused. Master Hand doesn't start at the beginning.
All Star It lets you play through the first level, but Master hand can't go anywhere in the rest area. The game freezes if he attacks. The game gets confused about how he's supposed to attack.
Event Match Works on any event that you can choose your character. It will even save. Sometimes freezes in the middle of the event for no real reason.
Home Run contest Works. (See Notes) You can get Master Hand in, but there is no real way to get any distance.
Target Test Master Hand's laugh is heard, then it freezes. Can't load. Master Hand doesn't have a target test.
Multi-Man Melee Works. Note that on Cruel and Endless Melee, you can't save, because Master Hand can't die (leaving the only method of exiting quitting.)
Training Works. Where the max combos are saved for Master Hand is unknown.
Melee 2:00 Time only. Freezes when the match is over. No player can be Zelda (?). Teams work. Sudden Death also works when scores are even. It freezes after the match because the game can't show Master hand as the winner or save him in the records. Why the other stuff freezes the game is unknown.
Most Special Melee 2:00 Time only. Freezes when the match is over. No player can be Zelda. Teams work. Same as above.
Camera and Stamina Works perfectly except for the fact that no player can be Zelda. Camera is cool, because you can take pictures of Master Hand and they save. Stamina is also cool, because it allows for "fair" matches with Master Hand (he can die in Stamina).

Trivia

  • In anything but stamina, Master Hand is invincible because his damage appears in percents.
  • At the result screen, the player using Master Hand is listed as being Sheik, but her picture does not appear.
  • The Master Hand glitch is only one of four glitches that can be performed through the Name Entry glitch.
  • When the game freezes the audio still plays, and, when it is present, the rumbling will continue.
  • Metal Boxes and Lip's stick all work without freezing the game.
  • On Mute City attacks where master hand dives into the background (such as ram or jet) can destroy the F-Zero machines in the background during the move.
  • If Master Hand is hit by an F-Zero machine, a Super Mushroom or a Poison Mushroom, or if he touches the acid on Brinstar, the game may freeze (but it will not always do so). Otherwise, it could result in the Master Hand Laser glitch

External links

The original topic on Smashboards.
A video of a player using the one controller method