SSBM Icon.png

Marth killer: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{articleIcons|ssbm=1}} thumb|The Marth killer in action, performed by Kirby. The '''Marth killer''' is an advanced technique in ''Super Smash Bros. Melee...)
 
(I'm 90% sure I have all this right)
Line 1: Line 1:
{{articleIcons|ssbm=1}}
{{articleIcons|ssbm=1}}
[[File:Marthkiller.gif|thumb|The Marth killer in action, performed by Kirby.]]
[[File:Marthkiller.gif|thumb|The Marth killer in action, performed by Kirby.]]
The '''Marth killer''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' used when edgeguarding certain characters with linear recoveries, most notably {{SSBM|Marth}}. It is performed by [[lightshield]]ing and angling the shield away from the stage. The guarding character will slide off the ledge and grab it, since the shield will be hit before there's a chance to grab the ledge, quickly turning it into an [[edgehog]].
The '''Marth killer''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' used when edgeguarding certain characters with linear recoveries, most notably {{SSBM|Marth}} (hence its name). It is performed by [[lightshield]]ing and angling the shield away from the stage. Upon the shield being hit by the recovering character's up special, the shielder may slide off the stage and instantly grab the edge before the recovering character can, resulting in an instant [[edgehog]].


This only works if the recovering character is trying to [[edge sweet spot|sweetspot]] the ledge, however; if the recovery move is started high enough, the character may be able to land on the stage.
The technique has two main requirements. First, the recovering character has to be aiming for the [[edge sweet spot]]; if they are recovering higher than this, they may land on the stage and survive. Second, the hitbox that strikes the shield must do so on the correct side, or the shielding character will slide away from the edge instead. In the case of Marth, the hitbox on top of the stack is the [[tipper]], meaning that it is the one that hits if several hitboxes collide with one object at once; due to its position far away from Marth, it is not difficult for the shielder to position themselves so the tipper hits them towards the edge, especially if Marth is coming from directly below.
 
==Characters the technique works on==
In order to function, the technique requires a recovery move with a distant enough hitbox for the onstage player to stand between it and the recoverer.
*{{SSBM|Link}} ([[Spin Attack]])
*{{SSBM|Peach}} ([[Peach Parasol]])
*{{SSBM|Marth}} ([[Dolphin Slash]])
*{{SSBM|Roy}} ([[Blazer]])
*{{SSBM|Young Link}} ([[Spin Attack]])


{{stub}}
{{stub}}


[[Category:techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 12:12, December 14, 2014

The Marth killer in action, performed by Kirby.

The Marth killer is an advanced technique in Super Smash Bros. Melee used when edgeguarding certain characters with linear recoveries, most notably Marth (hence its name). It is performed by lightshielding and angling the shield away from the stage. Upon the shield being hit by the recovering character's up special, the shielder may slide off the stage and instantly grab the edge before the recovering character can, resulting in an instant edgehog.

The technique has two main requirements. First, the recovering character has to be aiming for the edge sweet spot; if they are recovering higher than this, they may land on the stage and survive. Second, the hitbox that strikes the shield must do so on the correct side, or the shielding character will slide away from the edge instead. In the case of Marth, the hitbox on top of the stack is the tipper, meaning that it is the one that hits if several hitboxes collide with one object at once; due to its position far away from Marth, it is not difficult for the shielder to position themselves so the tipper hits them towards the edge, especially if Marth is coming from directly below.

Characters the technique works on

In order to function, the technique requires a recovery move with a distant enough hitbox for the onstage player to stand between it and the recoverer.


Stub.png