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Marth (SSB4)/Back throw: Difference between revisions

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==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{technical data}}
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
| Throw || 4% || 140° || 80 || 60 || — || Yes
|-
|Throw || 4% || 140° || 80 || 60 || — || Yes || Normal || Small
|}
|}


{{technical data}}
{{MvSubNavMarth}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Revision as of 12:38, February 7, 2016

Overview

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Marth turns around and pulls the opponent over his outstretched leg.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 4% 140° 80 60 Yes