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Mario (SSBU)/Forward aerial

Hitbox visualization for Mario's forward aerial
Hitbox visualization showing Mario's forward aerial. Model scaling issues might put the hitboxes too close to Mario.
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OverviewEdit

Mario throws an overhand clobber with his right fist. This move has a meteor smash hitbox on the clean hit, making the clean hit good for edgegaurding. However, it lacks any other practical utility outside of edgegaurds due to it’s high starting and end lag and the sour spots lack of combo potential, and can lead to a punish on Mario if it whiffs.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.0% 0   Forward 30 80 0   3.0 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean hit
0 0 0 14.0% 0   Forward 32 78 0   4.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14.0% 0   Forward 32 78 0   4.6 arml 3.4 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 10.0% 0   Forward 20 80 0   4.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Forward 20 80 0   4.6 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 16
Clean hit 17-20
Late hit 21
Ending autocancel 43-
Interruptible 60
Animation length 72
                                                                                                                                               
                                                                                                                                               

Landing lagEdit

Interruptible 18
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible